I first wrote the items on a piece of paper and sleeved it, which worked but didn't look nice at all. A TOP and BOTTOM loss card in a 9-hand deck? In fact, lets talk about all the futures. In that room i had amazing luck for 2 turns guards were standing still and didnt do sh to protect their boss, and the boss instead staying away moved in front and picked hits by himself. Otherwise, it can be used on Protective Aura (lvl 1) or Otherworldly Journey (lvl 1). This ability lets you transit a certain number of hexes without dealing with any of the effects of moving through them. Buyers are responsible for return shipping costs. Yes, this is unfortunately bugged in version 1.2 and is fixed in the next release. You do you. Annoyingly, youll have to bring along the loot card for this one. Original Price NT$96.46 Thank you! I just rolled my eyes at you.). Take your time progressing to the backmost bush obstacle in the room, long resting if suitable, allowing the valrath savages to be drawn as far into room #1/#2 as possible before beginning to shift your rifts. Valve Corporation. Diviner Class Guide : r/Gloomhaven - Reddit Steam Workshop::Gloomhaven - TTS Enhanced v1.2 Lets talk about your future. strategy: As our rifts are now allies this card can move them. Right. But attacking is not your thing, so does it matter all that much what your attack modifier deck looks like? Cool. What solo items are the best? You really, really need to know where the monsters are going to go. It ends at the end of the round, so use it wisely. And youve read this class guide all the way to the end and youre all, No shit, really they can definitely, definitely do what? and youre excited. #1 Lampros Nov 10, 2021 @ 2:18pm Originally posted by Slow Dog: Gloomhaven Digital is a digital representation of what you got if you bought Gloomhaven. That is why you must BLESS your allies. BOTTOM: Possibly worthwhile against a non-boss enemy thats giving you trouble. CARD MANIPULATION. Yep, you can start having monsters firing through that deck, taking a point of damage basically every time they attack. Scan this QR code to download the app now. Who cares. BOTTOM: Some very nice healing, and useful LIGHT/DARK conversion. David Lipscomb Mar 6, 2020 5 Helpful 5 out of 5 stars. What are the rules, and what do we do when #BelieveAllWomen means it's our guy who's in the crosshairs? To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Ahh, finally a bad level. [Prosp 9] Second chance ring But it doesnt BLESS your allies, so its not helping you get out of the dungeon. Rinse, repeat, and youre done. Nobody will attack you. But really, youre overall better off with Protective Aura, so probably go with that instead of this card unless youve got serious concerns about mobility for a scenario. Or don't take this card. Deep Contemplation will be insanely useful, though; spam it as much as possible to prevent the bosss mind control or super heal. Dont expect to be running all over creation, either: at Level 1 it has five cards available that allow it to move, and one of those is a loss card with a top that isnt useful until later in the game. You're going to want some potions. TOP: Pretty solid heal, though the middling initiative means youll have trouble getting there in time if an ally is really hurting. That said, even a Level 1 Diviner has a lot to offer a higher level party through its ability to bestow liberal BLESS and CURSE cards into ally and monster decks. Sellers are responsible for following applicable laws and regulations, including posting items with accurate labeling and warnings. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. you know what, really violence of any sort? 107: Ethereal Vortex is again super broken here, since you can use the top to move rifts through walls and essentially skip the entire scenario mechanic. It took a while to get to my location in the U.S (Jan 10, 2020, to Mar 5, 2020). This is the sort of thing that a Level 7 character should be doing, and you should feel very bad about yourself if you take this card. The healing is okay, but if you need it often you are doing something wrong. No, it's not a big hit. As we are ambitous we followed Michals Very Hard level (enemies lvl 5, my allied bandits lvl 3, myself lvl 5) for the first try. You must BLESS. Diviner Class Guide - jdmbaldwin Media The only key level-up cards are those at lv 2 and 4. So everybody from our 3-players team already attempted sometimes multiple times his scenario. CURSE and BLESS. And if anybody else on your team is, too, this top can net you some juicy XP as well as make curses a lot more predictable. While it may not be quite the melter that you see with Plagueherald Level 7 since it only does 1-2 points of damage, it triggers any time they draw a null or a negative. The further the room #3 enemy progresses towards your rifts in room #1/#2 without attacking the better. As a class with next to no damage-dealing ability, your ability to BLESS your allies is your damage-output. [Level 4 card] Preordain the path Also it removes bad stuff from your minions - ahem - teammates. You should never, ever sacrifice the gaining of XP for a battle goal. Turn 3->first rest: spam preordain the path and revitalising fount as much as your items will allow, dealing 24-36+ damage per turn. This can be accomplished in 2 quick turns assuming you have 2 placement tops and save revitalising font on a short rest. It has everything in the game box that you need to play it and have an amazing time. More importantly, youre going to embarrass me. email:[email protected]: 216.894.1233, https://boardgamegeek.com/thread/2095720/infinite-beyond-third-community-driven-expedition, https://boardgamegeek.com/thread/2099479/official-faq-forgotten-circles, http://www.boardgamemath.com/boardgames/gloomhaven/gloomhavenStaminaCalculator.html, Using character reactions to heighten tension, Kavanaugh? At Level 1, you can CURSE, DISARM, or BLESS, and at higher levels you can start sucking monsters into your rifts and even using them as portals between two areas of a dungeon map. I have tried my hand at making my first-ever class guide, for the Aesther Diviner. (How did I see the future like that, you ask? and it grants REGENERATE. Unfortunately, except the LIGHT/DARK generation, this doesn't really do you much good. What it is, is consistent damage, like all the time, to every monster. This IS your initiative card, unless you need Clairvoyance. If youre in a party of Level 7 characters, youll be throwing out BLESS from the back of the melee while popping so many CURSES that the monsters spontaneously become teenagers with exploding acne. - Edges are rounded differently Please Subscribe using the below link! You do lose good initiative, but you can't have everything. You'll do less and less of this as the game goes on, but it's a mechanic you'll use for a while. Lets take a break and talk about rifts. So, realistically, you're going to get one monster with this. Is this as powerful as a Level 9 card should be? When I reached out to the seller because I was concerned about where the cards were, the response I got was extremely professional. https://www.reddit.com/r/Gloomhaven/comments/bzs9lq/anyone_beat_the_diviner_solo_scenario_how/) so I thought I'd write up and share a solution here, Scenario Description: https://anyflip.com/dstil/tlmr/basic (Page 25). A little math: if you play this card in Round 1, you have 16 rounds left including the current one to get six curses into the monster deck (3 curses every 8 rounds, or roughly one curse every other round). Youll probably want to pair it with a TELEPORT so you can get where you need to be. New Solo Scenario Rewards for Gloomhaven! - YouTube BOTTOM: It's the non-loss version of the bottom of Protective Aura, which means it's less good but spammable. You can still setup the solo scenario from the game setup menu. unlocking enormous vortices of unspeakable power? Give him a gentle shove and consider the bottom of Void Snare for that sweet, sweet IMMOBILIZE action. With two pricey but incredibly useful +1 upgrades on the top of this card we can deal 3 * 2 * 4 damage to a specific target enemy per use of this top action - and even more damage when there are multiple enemies adjacent to one another. He was even more dependent on his allies than I was 6 allied bandits seems a lot but not when you face multiple shielded guards on Very Hard level He also tried with that difficulty and also failed miserably , Another attempt was on Hard. Need help figuring this out. It was meh when it was the top of Clairvoyance, and it's meh now. I'm not responsible for delays due to customs. What is your job? Nerdhaven 544 subscribers Subscribe Description 193 views 4 weeks ago In this video, I show updated Solo Scenario item rewards for. Skip Navigation Accessibility Feedback Toggle Sidebar Show Menu . And how good are they really?Check Out Noble Knight Games https://www.nobleknight.com/?awid=1113Buy Jaws of the Lion right here https://amzn.to/3t8zGFWLINK TO SOLO SCENARIOS: https://drive.google.com/drive/folders/0B8ppELln5Z0rdFhFTVljWXFyTUELINK TO TIER LIST. And, hoo boy, have we arrived, or what? Please note that it discusses things for the Diviner through Level 1 Gloomhaven Campaign 1.1 Official Expansions 1.2 Community-Driven Material 1.3 Fan-Made 2 Frosthaven 3 Other Bonus or Promotional Material 4 Gloomhaven Campaign Official Expansions Expansions are additional scenarios, classes, items or material added to an existing campaign. I may have mentioned that theyre your job? The only downside here is that, at this point, you need to set up with Call of the Nether top and Peer into Battle bottom (or else use a potion or work with your minions - ahem - teammates) in order to set this up properly. For reference, I was level 5 and played at normal difficulty (3), however hard mode (4) should be very achievable at this level with the cards, upgrades, and items. 1st room cleared without taking any damage, important start giving 6 blesses to my deck and 2 curses for the enemies, perfect. This is actually your main mission in life as a Diviner, so get used to adding lots of cards to decks. This removes some of the positional trickiness of having to know where monsters will move, since you are placing them right where you want them to be. Please help support my channel so I can bring even more great content to you! TOP: Heres the thing: you should be cursing a lot. BOTTOM: Six cards in, we get our first card that lets you deal damage! Move plus attack is always nice. Well, here we are. The rest of this post will be in spoiler tags. (30% off), Ad vertisement from shop BasicBetchNursing, Ad vertisement from shop ThePragmaticParent, Sale Price NT$86.82 Its a loss movement card that lets you teleport 6 hexes - okay, decent, but this is so situational its impossible to recommend unless you know you need it. All trademarks are property of their respective owners in the US and other countries. strategy: can be leveraged to have most enemies unable to target any nearby objects for a vast majority of the scenario. Cookie Notice You too? Great work! Lets take a step out for a minute: if the Diviner is alone in a dungeon, even at Level 9 with all the CURSE cards in the monster deck every round, she still dies. BOTTOM: Normally summons are pretty meh. We get a better move that still benefits the party by removing negative conditions, and the top BLESS-bomb is going to let us indirectly do way more damage than a rinky-dink Attack 2. Read more about it in the. TOP: RIFT BOMB! This can be a fun reminder that you are also a deadly murder vixen. Need some LIGHT or DARK? This happens both through the Rift mechanic and just directly through cursing monsters, but the Diviner can lay a lot of these out there. But youre shooting for your best card at Level 5, which will let you start melting any enemy who draws a curse or a negative modifier, so if you get the chance to pick a card with CURSE or MUDDLE, do that. TOP: Better than Clairvoyance in every case but a +2 or a crit, and equivalent in the case of a +2. TOP: Have a little something nice for yourself. Heres the link: https://imgur.com/gallery/ZOBGlVN. Its not actually a move action, so you can do it while youre immobilized, and you can do it through walls - or even through non-board spaces where you can reasonably count a number of hexes of movement (see for example the center of Scenario 21). Captcha failed to load. Great! Take full advantage of our site features by enabling JavaScript. Scenarios that require specific level up cards: 96: This is so much easier with 2nd Editions new rules and Call of the Nether. Gloomhaven: Digital Edition developed by Flaming Fowl. Yes, I'm dropping a damage card. Don't even talk to me about the bottom of this card. BOTTOM: Ugh. The Diviner is a full-support (a.k.a. This type of data sharing may be considered a sale of information under California privacy laws. I was the first one to play my mission. See item details for return and exchange eligibility. View Etsys Privacy Policy. Run the civilians away and throw those summoning cards to the bottom of the deck. Utilising a few specific rules/mechanics I think this is fairly reliably soloable with the aid of 1-2 key enhancements and a specific prosperity 8 item. If you order today, this is the estimated delivery date and is based on the seller's processing time and location, carrier transit time, and your shipping address. Another attempt on Hard also failed, but the third and last try on Hard was a success. BOTTOM: This is an interesting one, especially if you consume DARK when Cursed Ground is active. Spoiler for conclusion to Scenario 106: The free single element enhancement is a bit tough to use since the Diviner's a dual element class, but I find that putting Dark on whichever level 5 you took to be quite worthwhile. Take a minute. Plus, it lets you remove MUDDLE if you need to, which keeps your BLESS cards in ally decks. In the process, players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. Tracking number would have been nice just for peace of mind. (Honestly, you might take it at Level 4, I am that sad about it.). Every now and then youll have to, and your teammates will react with shock that you actually dirtied your soft, soft hands. So. It needs the same setup work, and just isn't going to do nearly as much damage at the end of the day. And like I've said before, after Seal Their Fate, these attack modifier deck manipulation cards become just assigned damage for monsters. Yes, thanks. on one side, and squee with geeker joy on the other. Again, kind of insane to me that this is an X card. https://www.youtube.com/channel/UCS2FoDYpOFZ42XQ7iy9OU3Q?sub_confirmation=1Check out all of my recommended gear for Gloomhaven, 3D Printing and more. It takes some getting used to, even for Judge Wapner Superfan #99. When I try to update them the changes don't save. Our immediate goal is to clear out all room 1 & 2 enemies through a combination of rift placements, rift pulls, and rift ally movements. This is not your idiom. You now add 4 CURSE cards to the monster deck, spammable, for a mere 150 gold. I'm playing the Diviner, and I know that a solo . The Solo Scenarios: Mercenary Challenges DLC is the digital adaptation of the Solo Scenarios board game expansion for Gloomhaven, the critically acclaimed Tactical RPG. It is unlocked by default - there are no requirements or quests in order to play this class. You shouldn't be getting hit that much, and you shouldn't be doing hitting that much. Already in the first room my guards picked some damage from retaliation. Probably not, but if you can't figure out some other cool shit to do with yet another rift by now, then I can't help you. Light spoilers also follow for Cthulhu and Scenario 21, and there are some items in the Equipment section that come at higher Prosperity levels. Its one of your three damage-dealing cards, and it has useful attacks on the top and the bottom! All the coolest stuff that I love!! TOP: Minor movement for you and allies who are fairly close. Thats right, you are a CURSE machine. BOTTOM: Lets you decide if you like the next actions that all the monsters take, which is really hit or miss in terms of utility - mostly miss, because most monster actions are not really terrible. that smug feeling of superiority you get from knowing more than everyone else? Always read labels, warnings, directions and other information provided with the product before using it. The scenario difficulty cards were also a nice addition, and I also use them in normal play (not just solo scenario) as a quick reminder. The thing to look for here is, which card lets me buff my allies or put enemies at disadvantage in some way? Take that one. Get a potion or work with an ally who can help you out; in a pinch you can short rest to recover the card you just spent. Seal Their Fate aka the best Diviner card. Diviner 2.0 Guide : r/Gloomhaven - Reddit Overview - Gloomhaven Solo scenarios - The Boardgames Chronicle https://youtu.be/M7GOSfTCh2YSubscribing helps grow my channel!   Taiwan   |   English (US)   |   NT$ (TWD), Gloomhaven Solo Cards + Scenario Difficulty Cards, board game, Gloomhaven Solo Cards + Scenario Difficulty cards, Copyright and Intellectual Property Policy, Review how we define handmade, vintage and supplies, See a list of prohibited items and materials, remembering account, browser, and regional preferences, remembering privacy and security settings, personalized search, content, and recommendations, helping sellers understand their audience, showing relevant, targeted ads on and off Etsy. Once you're ready use rift placement tops and revitalising font bottom to shift these rifts to the 4 resultant squares. Thats a good look for you regardless of how relatively badass your minions - ahem - teammates are. But it is worth it! But I have other ways to move around, now. After a few levels she's going to rival >!the Plagueherald!< in terms of CURSE, and she'll consistently lay BLESS throughout the game as well. If you play it in Round 6, you have twelve rounds left, so you need to get a curse every other round. Etsy is powered by 100% renewable electricity. Yep, it's just your level 7 deck. Monsters do not avoid them as they would a trap. Also, don't bother me with details that don't pertain to the malleability of space and time, such as the actual definition of the future pluperfect. TOP: Your minions - ahem - teammates should really be doing the heavy lifting on damage. (You do have other ways to generate DARK to set this card up, though, so dont worry about it.). Historical Wargames. Or at least, keeping track of everything thats happening around you to a meticulous, nay, anal retentive degree? Otherworldly Journey, you've been a stalwart companion since the earliest days. It's never a terrible thing but it's rarely gonna blow you away. Game was maybe even too easy, but monsters have been picking best cards for me, random factor was kind to me. Um no? For more information, please see our Etsy Purchase Protection: Next to Seal Their Fate, this card is a joke. This gives us a max of 12 damage. Dont discount generic moves that support your initiative goals! Keep in mind that anyone can view public collectionsthey may also appear in recommendations and other places. But youve got 20 rounds to play if you dont play any loss cards or recover any cards. From Turn 3 we will want to commence abusing preordain the path so also focus on clumping the three room 1 enemies and having your rifts within 3 spaces of you and near the clumped enemies by the end of this round. Under very specific map setups, you could teleport a troublesome monster into another room, forcing it to spend move to get back to the party. Any Rift within 3 hexes of you cannot be focused or damaged in any way - rifts beyond this range will be focused and targeted by enemy attacks. and our Looking forward to any feedback on these rulings or my guide in the comments. Good quality cards. The other card is. After he was down i could open the final room. All that said, I am dabbling quite a bit in the deck-stacking with this CC Diviner, and it is really powerful. bossiness) class with several new mechanics not available to other classes. Its essentially their second solo item. BOTTOM: If the top wasn't badass enough, the bottom is all, "by the way, rifts are holes between dimensions so would you like to travel through them? strategy: Are able to provide many additional uses of the 3 key cards listed in the prior 3 bullet points, can add a minor stam pot as well for further game breaking-ness, [Prosp 5] Ring of Haste Looks like you already have an account! Hello! I cant tell you how sad it makes me not to take this card. Like, to the point you would rather tear a hole in the fabric of space and time than walk across a dungeon? But wait! Youll use the bottom way more than the top. WHICH CLASS IS BEST? Meh. If it somehow re-enters Rift Z (pushed, etc. Breathe. MOVE. Can be utilised alongside stamina potions to use a card multiple times in a single turn, [FC #152] Ring of Duality Thank you for your service. Click. One of these cards makes me want to do a full-on supervillain "Muahahahahahahahahahahahahahahahahahahahahahaha!" Okay, so this may be the best attack-y card we've seen so far. The ability to WOUND and IMMOBILIZE enemies is pretty sweet. By the way, a Cloak of Pockets would be really useful.