Best DnD 5E magic items | Wargamer You can even make it look like tattered rags so that they dont get taken off of you if you get in trouble. You gain these benefits while wearing the robe: This robe has cloth patches of various shapes and colors covering it. The robes color corresponds to the alignment for which the item was created. If you want 19 int, you are probably a wizard, and then you want later 20 int. Embedded hyperlinks in a thesis or research paper. As such, it contains an invaluable magic item for the class. Retrieving an item from the haversack requires you to use an action. For the purpose of this weapon, giant refers to any creature with the giant type, including ettins and trolls. While holding the rod, you can use an action to cast one of the following spells from it: detect evil and good, detect magic, detect poison and disease, or see invisibility. Has the cause of a rocket failure ever been mis-identified, such that another launch failed due to the same problem? With an animated shield, you can throw this up in the air and gain +2 to your AC while still swinging your greatsword around. I'm really trying to help my friend learn how to balance homebrew magic items and he seems to think that there's absolutely nothing wrong with this. Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head. You cant be targeted by such magic or perceived through magical scrying sensors. When you hit with a melee attack using it, you can expend up to 3 of its charges. If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Those who play Tempest Domain clerics want to do damage. Staff, rare (requires attunement by a cleric, druid, or warlock). You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. This insignia comes from The Hoard of the Dragon Queen and gives a +1 to attack and damage rolls of unarmed strikes and natural weapons. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). If you spend 48 hours over a period of 6 days or fewer studying the books contents and practicing its guidelines, your Strength score increases by 2, as does your maximum for that score. The mace regains 1d3 expended charges daily at dawn. While holding it, you can use an action to expend 1 charge and cast the wish spell from it. If the haversack is destroyed, its contents are lost forever, although an artifact always turns up again somewhere. Ring of Air Elemental Command. Armor (plate), very rare (requires attunement). On a 1, the staff turns to water and is destroyed. Sustenance (Rare). Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. Talons. You have advantage on saving throws against spells and other magical effects. In addition, you can activate the tattoo to enable your melee attacks to have a 15-foot reach for 1 minute and deal an extra 1d6 force damage. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. Incorporeal Movement. Wizards live and die by their spells, which is why many of the best magic items for wizards either allow you to cast more spells each day or have more spells in your spellbook. Weapon (longsword), rare (requires attunement). He also rips off an arm to use as a sword. Your Constitution score increases by 2, to a maximum of 20. The gate then closes. The cloak cant be used this way again until the next dawn. If you expect to be disarming a lot of traps, unlocking a lot of doors, and picking a lot of pockets, these gloves are for you. This ring stores spells cast into it, holding them until the attuned wearer uses them. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. Otherwise, the creature is confined to the cell until freed. As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into flames. Firstly, you can deal an additional 2d6 lightning damage on a hit. Each goat looks unique and functions differently from the others. When you do so, you can see into and through solid matter for 1 minute. You can speak the carpets command word as an action to make the carpet hover and fly. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. You ignore difficult terrain created by ice or snow. This iron bottle has a brass stopper. On a hit, the target takes 1d6 + 5 force damage. +2 boost your AC and keep swinging that greataxe. This belt is most useful if youre not already playing a dwarf character. The best answers are voted up and rise to the top, Not the answer you're looking for? Note that it stops working after the first successful hit and doesnt help while youre unable to move. In addition, difficult terrain doesnt cost you extra movement. When you drink this potion, you gain resistance to one type of damage for 1 hour. Gem. This spellbook is filled with summoning spells. You can increase the spell slot level by one for each additional charge you expend. The spell has no effect, other than to be stored in the stone. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. In addition, when you fall, you descend 60 feet per round and take no damage from falling. and our Wondrous item, rare (requires attunement). When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die. What were the most popular text editors for MS-DOS in the 1980s? Any gem pried from the helm crumbles to dust. [5e] Magic item Con bonus and hit points : r/DnD - Reddit When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. Is there a generic term for these trajectories? The gate originates where the one item was placed inside the other. The helm regains 1d3 expended charges daily at dawn. You declare someone to be your sworn enemy and gain advantage on attack rolls with this weapon against them, ignoring 3/4 cover and long range. While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. In addition, you gain rightful ownership of a small keep somewhere in the world. Manual of Quickness is the only one that increases the Dex maximum above 20. mightierjake 3 yr. ago. Why is the Ring of Warmth only an Uncommon item? Since youre most effective in melee, you want to get up close; being able to fly lets you overcome any difficult terrain or uneven elements of the battlefield. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. When you do so, increase the level of the fireball by 1 for each bead beyond the first. While within 5 feet of the mirror, you can use an action to speak the name of one creature trapped in it or call out a particular cell by number. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. You have resistance to one damage type while wearing this ring. Those items are better than the Stone of Good Luck.). Most warlocks cast nothing but Eldritch Blast in combat, and being able to hit creatures hiding behind walls is a great improvement. Armor (plate), legendary (requires attunement). The wand has 3 charges. Why refined oil is cheaper than cold press oil? You regain hit points when you drink this potion. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot. Paralyze. If it has nowhere it can move, the creature can use the Dodge action. Giants Bane (requires attunement). If youre a College of Valor or College of Swords bard, you can make use of magical weapons and armor. Placing an object in the haversack follows the normal rules for interacting with objects. For 1 charge, you cast the 3rd-level version of the spell. It weighs 4 pounds and floats. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The target can be a creature, an object, or a point in space. For clerics who are focused on spellcasting and healing, the Staff of Healing lets you keep the whole party alive without sacrificing spell slots that could be used to inflict wounds. It is considered to be an object that is being worn while it orbits your head. Each can become a lion for up to 1 hour. Are the following anti-magical items balanced? This helps your low AC in your normal form, and since you can decide what happens to your equipment, you can absolutely turn into a bear wearing a cloak. A wind of at least 10 miles per hour disperses the swarm and ends the effect. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. Your Strength score increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head. If the rope drops to 0 hit points, it is destroyed. Wondrous item, legendary (requires attunement by a creature of evil alignment). 6 Ways To Increase Your Armor Class In D&D - The Gamer You can also search for items that directly increase your HP or HP/level. They have 3 charges. While wearing this belt, you gain the following benefits: In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if youre capable of growing one, or a visibly thicker beard if you already have one. This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. You can increase the spell slot level by one for each additional charge you expend. This javelin is a magic weapon. While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. The wand regains 1d6 + 1 expended charges daily at dawn. From ancient swords to cursed tomes, theres plenty of treasure to find as you adventure. While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. This book contains intuition and insight exercises, and its words are charged with magic. It also has darkvision out to a range of 60 feet and can see invisible creatures and objects within that range. The staff regains 1d6 + 4 expended charges daily at dawn. The tower is made of adamantine, and its magic prevents it from being tipped over. This viscous, milky-white substance can form a permanent adhesive bond between any two objects. It can replyusing a bonus action to do sowhile your focus on it continues. The first of many magic spellbooks found in Tashas Cauldron of Everything, this spellbook is filled with a selection of transmutation spells when you find it. The Stone of Good Luck is much better. If you spend 48 hours over a period of 6 days or fewer studying the books contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. Once you use the horn, it cant be used again until 7 days have passed. Magic Items charges daily at dawn. Your spell save DC and spell attack bonus each increase by 2. The illusion lasts until its card is moved or the illusion is dispelled. If you targeted a creature, it must make a DC 15. Artifacts in your possession arent destroyed but do vanish. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. While touching it, you can cast the scrying spell (save DC 17) with it. If you press button 3, the rods flanged head folds down, a spear point springs from the rods tip, and the rods handle lengthens into a 6-foot haft, transforming the rod into a magic spear that grants a +3 bonus to attack and damage rolls made with it. If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage. You gain a bonus to your spell attack rolls and spell save DC according to its rarity. While some items will be especially useful for specific classes and subclasses, there are several that are universally beneficial: This stone gives the holder a +1 bonus to all ability checks and saving throws. This property cant be used again until the next dawn. You cant use this property of the staff again until the next dawn. For a class with two spell slots until 11th level, regaining one is a huge benefit. While the sword is on your person, you also gain a +1 bonus to saving throws. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. The efreeti attacks you. Armor (light, medium, or heavy), rare (requires attunement). When they disappear, you cant use them again for 1d12 hours. If you help slay a fire elemental while attuned to the ring, you gain access to the following additional properties: Ring of Water Elemental Command. After the tenth time, it cracks and becomes useless. There are loads of things for Str, but it seems much harder for Dex. Insect Cloud. The apparatus of the Crab is a Large object with the following statistics: Armor Class: 20 Two MacBook Pro with same model number (A1286) but different year. The ring has 5 charges. Hit Points: 200 The target's skin turns bright blue for 1d10 days. While scrying with the crystal ball, you can communicate telepathically with creatures you can see within 30 feet of the spells sensor. The second ability lets you grant 2d10 temporary hit points to an ally when you cast an abjuration spell. The cube regains 1d3 expended charges daily at dawn. The GM chooses the type or determines it randomly from the options below. Archived post. Swordmage. The fissure then closes, leaving no trace of its existence. This item is perfectly fine for the uncommon tier. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Once trapped, a creature remains in the flask until released. Strength (Very Rare). Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. After putting some drops of your blood into this vial, you can use it as a spellcasting focus and gain a bonus to your spell attack rolls and spell save DC according to its rarity. You gain a +1 bonus to AC and saving throws while wearing this ring. While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Clerics are so broad and defined by their subclasses that a cleric could make use of almost any item. Deduct the time it burned in increments of 1 minute from the candles total burn time. 5e SRD > Gamemastering > Magic Items > Magic Items by Other Publishers > Magic Items - Frog God Games > Gauntlets of Dexterity Wondrous item, rare (requires attunement) Your Dexterity is 20 while you wear these gauntlets. On a 1, the wand crumbles into ashes and is destroyed. Turning the bag inside out closes the orifice. Again, Actor helps immensely with this. You must be proficient with wind instruments to use these pipes. Do you have citations? You can use an action to cause a bolt of lightning to leap from the staffs tip in a line that is 5 feet wide and 120 feet long. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears. The flames are harmless to you and the weapon. The avatar fights until you die or it drops to 0 hit points, whereupon it disappears. . Manual of Bodily Health (very rare) DMG p 180 increases your Con score by 2, so would give you 1 extra hp per level. Druids can also rely heavily on area of effect spells in combat like Entangle or Spike Growth; going first in combat means you can reliably throw some crowd control down before the battlefield gets messy. This is a great alternative to the Eldritch Machine Gun build we suggested in our multiclassing article. This potions clear liquid floats at the top of its container and has cloudy white impurities drifting in it. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. The GM chooses the type or determines it randomly. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15, An outfit made of pride silk weighs 4 pounds and costs 500 gp. Supposing youre level 11, you have 3 spell slots cast as 5th-level spells. A newly found rod has 1d10 levels of spell energy stored in it already. If you ever wanted to play an artificer who looks like Doctor Who, this is the way to do it. When you use an action to remove the stopper, a cloud of thick smoke pours out in a 60-foot radius from the bottle. This tattoo gives you an AC equivalent to studded leather, half plate, or full plate according to its rarity. You can also speak and understand Aquan. Even more importantly, this also means that if you fall unconscious and an enemy cruelly tries to execute you, a hit will only be one failed death saving throw instead of two. On a failure, the sphere moves 10 feet toward you. No attack or other effect can. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. The staff can also be used as a magic quarterstaff. While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command spell (save DC 15). Pulling the hood up or down requires an action. While incense is burning in this censer, you can use an action to speak the censers command word and summon an air elemental, as if you had cast the conjure elemental spell. Can I use the spell Immovable Object to create a castle which floats above the clouds? These crystal lenses fit over the eyes. rev2023.5.1.43405. This is similar to current items like Guantlets of Ogre Strengths, Headband of Intellect, etc. An evil creature takes 8d6 radiant damage upon touching the talisman. When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Instead of a creature, you can target an object that isnt being worn or carried and that weighs no more than 200 pounds. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. The fortress is a square tower, 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Most games of D&D never reach this level, so its important to look for strong items for every tier. For the next 24 hours, the vessel cant be moved by any means. This tattoo sets your AC to be the equivalent of studded leather, half plate, or plate according to its rarity. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. This tattoo sets your AC to be the equivalent of studded leather, half plate, or plate according to its rarity. On a failure, the target takes an extra 4d6 necrotic damage, and you regain a number of hit points equal to half that necrotic damage. MIP Model with relaxed integer constraints takes longer to solve than normal model, why? On a 1, the wand crumbles into ashes and is destroyed. When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. When certain levers are used, the apparatus transforms to resemble a giant lobster. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. At least your paladin can dream of having one. This cloak gives you a +1 to your AC and saving throws. Whats more terrifying than a Gloom Stalker? Agility (Very Rare). The wings give you a flying speed of 60 feet. Whenever a swarm of rats that isnt under another creatures control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarms Wisdom check. You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You gain a +2 to your Constitution, have advantage on interacting with dwarves, gain resistance to poison damage and advantage on saving throws against being poisoned. | True20 SRD Manual of Quickness of Action (Dex +2), Tome of Clear (Int +2) Tome of Understanding (Wis +2) Tome of leadership and influence (Cha +2) Flames. This wand has 7 charges. Otherwise, this card has no effect. The wand regains 1d6 + 1 expended charges daily at dawn. This property of the cape cant be used again until the next dawn. Your entire party cannot be surprised and are woken up if asleep when combat begins. The sphere obliterates all matter it passes through and all matter that passes through it. This cloak gives enemies disadvantage on attack rolls against you, mimicking the Blur spell. If the expended slot was of 4th level or higher, the new slot is 3rd level. The target must succeed on a DC 15, the rope can use an action to make a DC 15 Strength or, depending on the tattoos rarity, as shown below. You gain a +1 bonus to attack and damage rolls made with this magic weapon. This another question that is similar but different from this one that I asked. @PeterCordes Right this is why I consider it higher quality than if we were to say boost Intelligence checks by the same amount. As an action, you can plant the haft end of the rod in the ground, whereupon the rods head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. Wondrous item, legendary (requires attunement). It can become an elephant for up to 24 hours. If this rod is full, you have an additional 10 spells without resting. This wand has 7 charges. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. Most magic items for warlocks let you cast additional spells, enhance your Eldritch Blast or improve your AC. While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. If you arent wearing armor, your base Armor Class is 11 + your. The backpack always weighs 5 pounds, regardless of its contents. Store up to five spell levels in this ring (combined; the DM rolls 1d6-1 to see how many) and give it to anyone to cast. The mastiff has an Intelligence of 8 and can speak Common. While you wear the robe, you gain the following benefits: The eyes on the robe cant be closed or averted. More weight causes the rod to deactivate and fall. Tree. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. This small packet contains 1d6 + 4 pinches of dust. Shooting Stars. The staff has 10 charges for the following properties. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. You said your CON is presently 15, so this would ultimately be +2 HP per level. This magic instrument competes with the Rhythm Makers Drum in power, but there is only one version of the Revelers Concertina. This weapon also gives you advantage on initiative rolls. On a roll of 1, the helm emits beams of light from its remaining gems. If you chose a point. The staff regains 1d6 + 4 expended charges daily at dawn. The pipes regain 1d3 expended charges daily at dawn. This additional benefit makes it a much better option than the Insignia of Claws.