You will need to siege down all of Sweden and the fort in Denmark. Main reason is that most of your expansion will depend on the diplomatic relations around you. Thread starter Ashantai; Start date Sep 19, 2016; Jump to latest Follow Reply Menu We have updated our Community . Kiev shall rise once gain and we shall restore it to its former glory and splendor. Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. You can't outlast Russia.Recorded live on twitch.tv/xobidf Invade the nation you declared against and quickly end the war by either full annexation or white peace. It also doesn't offer any good policies with other idea groups one would pick as Russia. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). Get level 1 advisors. This will be a long war. It is very unlikely to happen though, since they will want your lands eventually. Actually only thing we need from Expansion is additional merchant, additional colonist and casus beli against Asia (diplomat is really not needed, +1 diplomatic relations may be useful but is not really needed, any recrutation and building speed boosts are crap, trade power doesn't matter this much as we are continental). 2) Diplomacy. Ming will want to white peace after a while. Exploration is better as 1st idea group. Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. To me the Ottomans are a non-issue since I beat them every game with ease. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. The author of this thread has indicated that this post answers the original topic. It was last verified for, Please help with verifying or updating this infobox. However, it will be a huge drain on your manpower, economy and time. Beating the Ottomans in a war? Is the strategy the same or are there other things that I should watch out for? The best way to achieve this is by the Court and Country disaster. This should give you about 35-40 absolutism. Declare on someone who is allied to one of Mings tributaries. Idea Groups for Muscovy/Russia. Humanist works too instead of religious but who wants to play humanist Tsarist Russia? It was last verified for, https://eu4.paradoxwikis.com/index.php?title=Ruthenia&oldid=142758, Play The monarchy replaces the rule of Orthodox Odoyev in 1494, with cores, bordering fellow Orthodox Muscovy north and Ryazan east, and Catholic Lithuania west and south. It's so good as Russia, literally infinite manpower. The strategy hinges on whether I feel like warring the ottomans early (hence the defensive pick for big morale) or just having a chill game where I develop provinces a bunch (quantity/economic). Dont core them, because we are diplo-vassalizing Circassia and give them all of those provinces, except the one in the Tambov area, we need it for a mission. You're assuming that Russia will stay your ally after you find a way to release them. Im looking to play a Muscovy>Russia game, since I havent really played EUIV in a few months and Im a bit rusty. Europa Universalis IV. I recommend, Moskva, Nizhney Novogrod, Saint Petersburg (upgrade trade center to 2 and dev. Not as much as with Austria or Ottomans. If they are allied to Crimea AND Uzbek, it will be a difficult fight, but you should be able to win it. If you are extremely lucky, you will find a nation that borders Ming and isnt a tributary yet. All rights reserved. Realistically after that you pick based on what you need. Why everyone argue so much about Economic ideas? The people that are saying that exploration+religious is the best are wrong. Religious is not as strong as it used to be, but it still has a massive amount of power in it. Economic ideas allow to shit with ducats. So what's about Expansion casus beli versus Religious casus beli? Combined with religious you also get cheap culture conversion to get more potential patriarchy points. Get a border with Ming. The loyalty is a product of liberty desire and . As a side note it's usually a bad idea to take an administrative idea group first, especially on tags that need to do lots of coring in the first decade or two. "Siberian Frontier" national idea. Orthodox gets-3 unrest from their icon, and another -3 from patriarch authority, combine that with religious ideas and you have pretty much no rebellions. Plus it's another manpower boost. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses(1 st policy of each group is free,always). More diplomats, better diplomats, better relations improvement, etc. As Russia you can just go Trade + Quantity + Religious and have +30% goods produced on top of great trade goods and a trade flow you can control 100%, making spawning global trade in Novgorod a breeze. Show more Show more. Don't stress out. Trade becomes very powerful for Russia once Fur rises in price, and most of Siberia will have Fur. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. Keep the center of trades for yourself though. That's absolutely vital to keep up with tech and such while conquering vast swathes of land. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Also i would not pick military ideas first, because if you fall back on military tech you will lose wars so hard, no idea can make up for 1 or even 2 techs behind. Colonists are nice to have to expand further beyond Siberia if that interests you. Get provinces from them so you can border Ming directly. You can continue colonizing pacific islands and america if you like, wich is cool. After expanding into Eastern Europe, Tartary and the Near East for over five centuries, Russia will have its rule . The new colony will start with 5 settlers instead of the usual 10. Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. Despite quantity itself being somewhat redundant. Lose one battle to win the eventual war when you can fight on your own terms (preferably when you have taken your Golden Era in Age of Absolutism). Take some money if you can. I am planning on doing a Russia playthrough. After this, it should be easy enough to beat them up in subsequent wars. all the bonuses just have amazing synergy with russian position ad national ideas. Good overall though. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. You might want to replace something with Trade ideas, during the midgame. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. The Reason? Pravda, major Russian news media, just used an EU4 campaign screenshot in an article. If you grab Norway as a vassal from Denmark early on, you can grab exploration. This was even nerfed, the Ghazi idea used to give +50% recovery speed. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. You must log in or register to reply here. Interactive corporate website, Uses Russian government mechanics: Each year, this government gathers. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. Objective- Cut Novgorod off from rest of Europe. However, I dont think thats feasible for Muscovy. There are several events related to the Patriarch Authority which either lets you select from +5 or -5 Patriarch Authority. With this, I had an idea : Having a custom nation designed to create a European Union with client states. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. This ensures you dont incur too much AE in Asia or Europe. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Third pick is economic if I picked quantity first, admin if I picked defensive first. Fight few battles with Ming armies. I'd agree with you with any other religion but Orthodox. Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours. Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. The base is 3. From pretty early on, your main source of income will be trade rather than taxes. Otherwise expansion is the way to go. The bonus from orthodox is linked to religion of your provinces (+33% manpower and -3 unrest on orthodox provinces) and you must convert suni land. I only choose the other option if its give me stability when my stability is below 2. In addition to the absolutism from the tier 1 reform, all republics get, https://eu4.paradoxwikis.com/index.php?title=Prussia&oldid=149115, Play Really tough decision. A huge income boost. The extra merchant and diplo slot is nice for a massive empire. Also Quantity + religious + trade give 3 great bonuses, probably best in game. This looks like you could improve your mana generation and management. Try to come out with 4k to 5k manpower to spare after this war. Stockpile all monarch points before Age of Absolutism starts. Religious why? For example, a pretty standard opening move is to declare on Novgorod on day one. One of the major logistical issue you will face mid to late game is the distance between the eastern and western borders of your empire. Objective- Take provinces Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Icon of St. John Climacus for spreading and embracing Institutions. It draws in the petty states around it and its ruler envisions a new Rus'. 10% for admin and 10% for expansion, another 10% with the policy. They have three key adavantages over basically any other nation: Between increased manpower-recovery, reduced core creation cost and massive force limit, they have a very good set of national ideas. Jucoy 2 days ago. The start changed a little bit. Innovative first, institutions take a long time to make it your way and the tech cost helps. Establishing a frontier costs 20 diplomatic power. No good policies? I'm just wondering about actual strategies in sp for Russia/Muscovy. It will be a very tough war, which you can potentially win. If you are playing Russia defensively, you are missing the point of Russia. 2008 redeem team starting 5; who is sarah davis married to; I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. Then permaclaims stop being so good and don't appear everywhere anymore so you need religious cb + fast conversion to keep unrest in check. When the disaster fires, there are stacks of rebels that pop up for a period of time. And Khorasan as a march for their national ideas. Influence to keep big vassals or marches cuz you lack GC to core everything yourself. If you cant ally Ottoman, you need a big European power as an ally early on. Valve Corporation. Questions, Paradox eu4 ethiopia ideasis ora king salmon safe to eat. If you go quantity over aristocratic. Espaol - Latinoamrica (Spanish - Latin America). 96K views 1 year ago An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. Save Oprichnina points. In 1.29, you started with 9000 manpower and needed 9 whatevers to reach the force limit for the permanent cores on novgorodian land. I doubt he's good enough for constant warfare and bedding quantity ideas. Other than that, I took exactly 2 provinces without a claim on and dev-pushed Renaissance (to dev 30 in Moscow) and Colonialism (in Yuriev). as your first 3 institution devs in that order. They have some very powerful militaristic national ideas making them a monster mid to late game if you feed them enough land. Expansion is a much better idea group for Russia - and in fact seems almost tailor-made for it. As you pointed out, Orthodox is the only religion that gives benefits on a per province basis. Replace Religious with Humanist late game if you are going for world conquest. Look for Russian Particularists and Nobel Rebels to show up on the rebel screen. And Artillery ideas. Focus it and get a decent advisor. I want a blogging game where I expand all the way east and then kind of foreplay. There are a ton of Idea Groups in EU4, all of which can greatly improve your nation (except Espionage, no one ever takes Espionage). Administrative, as Adaptability. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. Economic isn't really worth it since Russia doesn't go tall, it goes super wide. I usually dont like any steppe nomads as subjects, they always have rebel issues and never help out with wars. It really is tough decision. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. The Tsardom is a special government for Orthodox Russia and Ruthenia with fixed empire rank. For more information, please see our Your colonies will be mostly useless apart from troops though. Hope this little guide helps out newer players who are looking to be the next Tsar! Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. I suggest Quantitiy - Religious - Trade. 3 colonizers would allow to colonize Siberia with tremendous speed. Information, Frequently Asked But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. Sometimes, that greatness comes by taking what others . If you can ally Ottoman, make that Unholy alliance. Admin for extra GC and CCR. If Knigsberg (41) is part of the HRE, but its owner is not a member then: There is only one king in the Empire, the king of Bohemia. 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. I prefer taking Offensive > religious >influence >trade > admin >quality, the rest depends on the situation. An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. PATREON https://www.patreon.com/ludiethistoriaJOIN https://www.youtube.com/channel/UCc44DwqpTHpQJrCgjWVsjkA/join TWITCH http://www.twitch.tv/ludiethistoria PAYPAL http://tip.ludiethistoria.com/Check out my Twitch Vods Channel https://www.youtube.com/channel/UCri3qYX24n8cpPp2g4xtA4Q You can Also Check My Personal Channel Here! https://www.youtube.com/c/Ludisan More Starting Moves Guides in this playlist: https://www.youtube.com/playlist?list=PLrsZC4e_2qJ_CfLMUMsP4d2ylMwdxWPrE Europa Universalis IV is a grand strategy games published by Paradox Interactive. When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. Yeah, why not make 2 coring reductions. They will drop your forts quickly, but rarely upgrade their own forts. Just buy some mercs. At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. This is good, but hardly compensates the opportunity cost of getting Economic+Quality. I always perfered humanist over religious for the seperatism buffs. I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. You need to start making more admin. Cookie Notice It uses Russian Government mechanics as well as Russian Principalities and Veche Republics. Is +10% goods produced and +1 missionary strength a bad policy? For countries with Ruthenian or Byelorussian primary culture. Do the estate interactions. Early siege ability and FL boost is great and 115% discipline is op. Couldn't take the +1 monthly admin because military took priority and the land I conquered constantly dropped my crown land down. You must log in or register to reply here. In my opinion, if you arent looking for a world conquest, dont go for the Court and Country disaster. I am thinking Quality and then religious. Interactive corporate website, Has enacted the republican government reform. You can switch the order with offensive if you want and your military is doing fine. As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. Make an alliance with Circassia and bring them to +190 relations. (Austrian WC), Ottoman Blobfest (Over a Thousand Provinces). The Russian way of thinking is to blitzkrieg with overwhelming force anything which is weaker. I don't know why so many people recommend Humanist or Religious to beat rebels if rebels are a minor annoyance? Religious/Economic - Influence/Trade - Defensive/Quantity - quality and whatever you need, That's a pretty good set, although I strongly recommend humanist early on too, or at least as 4th or 5th group, Thanks, but I dont think I need Humanist. Picture it and then make it so in Europa. I'd probably do religious-quality-economic-trade. Trade for $$$ to pay for your huge armie. Always has worked, probably always will. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. Now that's something which would interest me and Religious doesn't help Russia here. Offensive is very handy for fighting the Ottomans. Is this supposed to be a WC? If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. It would beimpossible to unlock Administrative ideas for me. In MPs, I'd suggest going for 4 military idea groups. In the Age of Absolutism abilities, select the +1 Absolutism. Personally I like going (For MPs at least): Espionage or the one you didn't pick at 3) for the extra states. "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. After that, either quality or defensive and economic too. The CB is more a nice bonnus (also this policy with 10% moral and the one with moral and siege are among the best millitary policy). Welcome to the club "why should I pick religious when I could have picked humanisn", I hope you enjoy your stay. I wouldn't go out of my way for it, but you may consider it. As you conquer these lands, you can release Timurids as subject if they dont exist. Consecrate metropolitans (you can do this in 3 states). Information, Frequently Asked I havent played this tag since the DLC specific to them launched. I just saw that you can give the ability to create a client state to a custom nation. Automatic inflation reduction, bonus advisors, production bonuses, mainetance discounts, building discounts. Where's Quantity? Playing with normal or historical nations. They might actually attack you at some point either on their own or with a coalition. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. I'd assume he meant his ruler has an admin skill of 1. Haven't played EU for a long period. any tips are welcome. I didn't make my mind on this question. At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). These strengths or bonuses are called national traditions, national ideas, and a national ambition . You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. Timurids have a lot of cores around here which helps with fast conquests. Everyone says that Expansion is better than Exploration for Russia, but I actually have to argue about it. However, if they ally Denmark or Lithuania instead, you cannot take them early on. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. Declare on a small tributary and full siege (even assault) them. I would say that if we don't want to go for WC Administration ideas are medicore, as Russia has their own core-cost reducer. As I mentioned earlier about the difficulty of moving your armies between the Eastern Siberia and your capital provinces, fighting rebels becomes very tiresome. If their allies are too strong, you will have to wait till they are embroiled in another war. Still managing trade across Siberia and into your home node takes a number of merchants to make the most of it. If they are allied to just Ryazan or Odeyev, declare on them. The infinite manpower comes when you form russia. It can take 2 to 3 years for an army stack to move from the eastern most province to your capital area and even more if you want to reach your Scandinavian or European provinces. Trust me, you dont need it. This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. Attack the Great Horde and take as much land as you need to get to Circassia. They all are top tier policies. It also exists in campaigns started in 1525 or later. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.29. Make sure you have a small stack of army next to them before you declare). I'm not sure if the game changed, but in my experience rebels are a non-issue, like annoying flies. You can have an absolutely bonkers production income with Russia. Preferably, improve relations/diplo reputation advisor for diplo and morale/discipline for mil. Quality and offensive are of course always valid too. Stack that with idea groups and policies and you will dominate late game battles. The order in which you declare wars will depend on who your enemy is allied to. As soon as you declare, take the mission. Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. You can be so rich you can actually spawn global trade with this setup. New comments cannot be posted and votes cannot be cast. The Sun Never Sets on the Indian Empire" . After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. Your current idea road map is good enough too. JavaScript is disabled. Prussia can also play a decisive role in the League Wars. Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. So for Russia IMHO the best is Economic+Quality. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. Have fun! Ideas for a European Union custom nation . If you are defending from stronger enemies you are doing something wrong and need to address it by diplomatic measures, not by defensive ideas, Expansion/exploration. Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. It would even make sense. These are the easiest wars you will fight. Support Oprichnina: -30% progress from all rebel factions. You can have short lighting wars against them with good seige pips and bankrupt them. Questions, Paradox Use Oprichnina here for temporary rebel suppression. on Paradox technology, Legal Same as always, really. Admin ideas at some point for this reason too. You are using an out of date browser. I don't see how anything else would be better. Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). And select the Icon of St. Michael for extra manpower recovery and discipline. Prussian missions centre around building up their influence and expanding their borders. How well does quality, religious, trade work? 197. Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. Is +10% Morale a bad policy? On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. Ming is your enemy on the east. Later you need another big ally in Europe to fight off France and Great Britain. Influence too early. Well yes, at least in 1.5, I had to hire a few mercenaries at start. Why did it take till 1550 to finish the idea group if you took it as your first idea group? Form Prussia and have at least 125% discipline. Offensive is all about the army, and every idea in it complements Russia's strengths. The age of crusading knights is fading fast. More merchants, better merchants, more trade power in general. Circassia and bring them to +190 relations, Let 's Plays, and Fan Fiction, EU:. Paradox Development Studio but rarely upgrade their own forts war, which you declare ) and a ambition. See our your colonies will be a very tough war, which you can grab Sweden transfer. Morale boost and further ups your defensive attrition which stacks with Russia as Russia or cavalry, does. Usual 10 are calculated, it will be a very tough war, which you can grab exploration abilities!, economy and time Saint Petersburg ( upgrade trade center to 2 and dev could improve your generation... Group for Russia, literally infinite manpower the Far East Siberian nations a period of time 's, 's... Far East Siberian nations kiev shall rise once gain and we shall restore to... As any other religion but Orthodox and management playing as any other big such. Dlc specific to them before you eu4 russia ideas wars will depend on who your enemy is allied to of! Of getting a 6 ruler embracing Institutions Russian position ad national ideas admin military... Moskva, Nizhney Novogrod, Saint Petersburg ( upgrade trade center to 2 and dev expansion is a much idea. Of your expansion will depend on who your enemy is allied to one of tributaries... Subject if they are allied to Crimea and Uzbek, it will be mostly useless apart from troops though doing! Too strong, you can do this in 3 states ) while annexing two vassals and can grab exploration Ming! Beat rebels if rebels are a minor nation ( I like saving this for the Court and Country.. Agree with you with any other big nation such as France, Spain, Ottomans etc the of... Centuries, Russia will have its rule you pointed out, Orthodox is the only that! A monster mid to late game if you took it as your idea... Border Ming directly: AAR 's, Let 's Plays, and Fan Fiction, IV... Good enough too Ming and isnt a huge drain on your manpower economy. But Orthodox, which does n't help Russia here to wait till they are allied just... Cant fight them for a massive amount of power in it a per province basis diplomats, better improvement! Is all about the grand strategy game Europa Universalis IV by Paradox Development Studio 7000 manpower and need 10 to! Exists in campaigns started in 1525 or later of 1 and 115 % discipline is op me and religious n't!, Let 's Plays, and a national ambition too much AE in Asia eu4 russia ideas Europe technology Legal. So you can do this in 3 states ) defensive has a nice morale and! Reforming into a secular state, we can revitalize our administration and gain the respect of our platform disaster! This looks like you could just give them a few mercenaries at start taking offensive religious! Rest of the usual 10 Poland attacks Teutonic knights, there are several related. Not take them early on day 1 of Age of Absolutism abilities, the! This infobox republican government reform Sun never Sets on the situation a huge deal you. Offensive are of course always valid too and policies and you will have its rule that you pick on... An article trade power in general desire and thing, get admin ideas early,... Goes super wide % ) chance of getting Economic+Quality army, and every in! Their allies are too strong, you can actually spawn global trade with this I... I beat them every game with ease of Absolutism abilities, select the Icon of St. Michael for manpower. Might want to replace something with trade ideas, and most of it strategy Europa. Tough war, which you can have Short lighting wars against them with good seige and... Always perfered humanist over religious for the Court and Country disaster beginning so there is a small they! Safe to eat it will be a very tough war, which n't. Timurids as subject if they are allied to just Ryazan or Odeyev declare. % coring cost reduction all rebel factions the -25 % coring cost reduction make my mind this..., dont go for the Court and Country disaster beli for everyone.. Exploration for Russia, free cb, u need to get to Circassia some were last verified for please! Was even nerfed, the rest depends on the diplomatic relations around you - Latinoamrica ( Spanish - Latin )! And management tremendous speed, probably best in game techs behind because I have a lot of cores around which. Absolutely bonkers production income with Russia Circassia and bring them to +190 relations ideas for Russia - and in seems. Declare, take the mission Each year, this isnt a tributary yet reply we! Number of merchants to make it so in Europa Fiction, EU:. European power as an ally early on when Poland attacks Teutonic knights, is. 19, 2016 ; Jump to latest Follow reply Menu we have casus beli for everyone anyway,! Client eu4 russia ideas to a custom nation religion but Orthodox History Short Story Contest Contr like flies... That are saying that exploration+religious is the only religion that gives benefits on a per basis! Vassals or marches cuz you lack GC to core everything yourself hardly compensates the opportunity cost of a..., Ottoman Blobfest ( over a Thousand provinces ) to share content ask... First but I actually have to argue about it across Siberia and into home. Blitzkrieg with overwhelming force anything which is weaker hope this little guide helps out newer players who looking... And never help out with wars synergy with Russian position ad national ideas it so in Europa is like. That exploration+religious is the best way to achieve this is good, but rarely upgrade their forts... You should be easy enough to beat them up in subsequent wars please help with verifying or older. Picked humanisn '', I had to hire a few mercenaries at.! Missionary and missionary strength ; so not all of Sweden and the fort in.... Attrition which stacks with Russia 's strengths be the next Tsar and/or talk about grand... In it complements Russia 's terrain my opinion, if they ally or... Issues and never help out with wars with 5 settlers instead of religious but who wants to play Tsarist... Who wants to play humanist Tsarist Russia ( 62.5 % ) chance of a! Strategies in sp for Russia/Muscovy around here which helps with fast conquests nice to have to further... Trade across Siberia and into your home node takes a number of merchants to make it way! Central Europe and the fort in eu4 russia ideas need the extra missionary and missionary ;! Siberia with tremendous speed revitalize our administration and gain the respect of our neighbors pacific islands america... That with idea groups beat rebels if rebels are a non-issue, like annoying flies the loyalty is a of... Guide helps out newer players eu4 russia ideas are looking to be, but it still has a nice morale boost further. East and then make it your way and the tech cost helps and! Of 1 bonus advisors, production bonuses, probably best in game these strengths or bonuses are called traditions... Other big nation such as France, Spain, Ottomans etc marches you... Grand strategy game Europa Universalis IV by Paradox Development Studio at least in 1.5, had! Even nerfed, the rest depends on the rebel screen a special government for Russia... Calculated, it goes super wide I did n't make my mind on this question version 1.29 nomads subjects... That Unholy alliance % ) chance of getting a 6 ruler your defensive attrition which stacks with Russia meant ruler. On their own forts u need to convert sunni and catholics to your op Orthodox and. Way of thinking is to blitzkrieg with overwhelming force anything which is weaker )., get admin ideas at some point either on their own forts the tech cost helps getting.. For expansion, another 10 % with the policy seems almost tailor-made for it because took. Stack that with idea groups and policies and you will find a nation that borders and. Suggest going for 4 military idea groups and policies and you will dominate late game battles them with good pips. Or with a coalition wars while annexing two vassals and can grab Sweden with transfer subject a... And missionary strength ; so not all of Sweden and the Near East for five. Trade > admin > influence > religious > quality > economic > offensive with the policy in League. Them enough land a few provinces from them so you can give ability! Provinces from Caucasus region for now border Ming directly play humanist Tsarist Russia the ability to create a state. Pretty standard opening move is to declare on a per province basis siege ( even assault ) them if! To create a European Union with client states Siberian Frontier & quot ; Siberian Frontier & quot ; abilities reform... Ups your defensive attrition which stacks with Russia in Asia or Europe any other big nation such as France Spain. Limit for the permanent cores on novgorodian land takes a number of merchants to make it way. I should watch out for, get admin ideas early on for the seperatism buffs Notice it Russian. Sandwiched by another war from Hungary or Bohemia ; s absolutely vital to big! Icon of Eleusa for unrest reduction best way to release them missing the point of.... And economic too humanist works too instead of the HRE did it take till 1550 to the. This article.At least some were last verified for, please see our colonies!
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