If you do, draw 1 . For each icon shown, draw a card from either the face-up cards on the bird tray or the bird deck. There is no limit to how many bird cards you can give away and you may give them to any combination of other players. Game end: Copy one bonus card of the player on your right, as if it were your own (score it based on your own birds). These cards are used to keep track of how much nectar Automa has, and how much she gains or loses at the end of each round. Players: 1-5. This power allows you to discard a fish to take 2 cards from the deck and tuck them behind the bird. Round end: Tuck up to 3 from your hand behind this bird. Follow these steps in order: Discard your unused nectar, and adjust Automas spent nectar.. Place 1 action cube on the goal board to mark your score on the end-of-round goal. Round end: For every 3 in your , draw 1 from the deck. When another player gains or may gain something, Automa gains cache hoard tokens instead. Birds whose beaks are pointing straight ahead (or straight up) dont count toward either the left-facing goal. Since you use 1 of your action cubes to mark your score on the end-of-round goal, you will have 1 fewer action cube to use each round: Designers Note: Players have fewer actions as the game progresses, but the bird powers create powerful combinations as birds accumulate in each row of the player mats. When activated: Draw 1 for each empty card slot in this row. Count the total number of eggs your birds have laid in your wetland habitat row. This is covered on Page 4 of the Wingspan European Expansion rulebook. When activated: Discard 1 . You may spend any 2 food tokens to use them as any 1 food token. The bird must specifically have a or symbol. See: Draw Bird Cards and Activate Wetland Bird Powers. Using the key in the section for the current round, start from the left-most die face icon and select the first die face available in the birdfeeder. Each bird has a nest icon beneath its score. Doesn't require other birds in play to function optimally. Count the total number of Duet tokens on the map. Round end: If you used all 4 actions this round, gain 1 from the supply, lay 1 on any bird, and draw 1 from the deck. Turns out she basically remade the metric system for magical and physical calculations out of laziness. Pay its normal food and egg cost. The Wingspan Tournaments Discord has started to popularize the term "Raven Digging" ( the concept of digging for Ravens as a high-impact win condition to be drawn in round one and played in round two; their house rules state that The Power Four can't be played until round two). You will place a Duet token on the Duet map each time you play a bird. Count the number of birds you played that only have the forest habitat symbol. Wingspan Asia is required for Duet and Flock modes. Place them on bird cards (up to the birds egg limits; any excess is lost). At any point during your turn, you can give bird cards from your hand to other players. Each section contains one or more icons representing the actions Automa will take during her turn. If any are a , gain that many from the supply and cache them on this bird. This indicates that the birds power involves drawing additional bonus cards. If you are playing with bonus cards hidden from other players, when this power is activated, the player reveals to you their bonus cards. You are always included in all players.. When activated: Choose any 2 . When activated: If you laid an on this bird this turn, tuck 1 from the deck behind this bird. When played: Play a second bird in your or . Multiple eggs on one bird each count. Note: Automa cannot exceed 5 birds for the birds in a specific habitat row goal. Birds with a maximum of 6 eggs may actually lay 15 or more eggs in a year! If you run out of food tokens, you can cache cards instead (use discarded cards). Cache 1 from the supply on this bird for each that player has. When activated: If you have gained a from the birdfeeder on this turn, gain 1 from the supply. Wingspan is played over 4 rounds. nests count as any nest type. Of these cards, Automa will keep 1 card with the highest point value. Valve Corporation . However, this birds power lets you gain at most 1 token of each food type. If you have two habitats tied for fewest birds, you may still score this bonus. If it has a when played or game end power, you may use it. On your turn, you will take 1 of 4 actions, as shown on the left side of your player mat: Gain food and activate forest bird powers, Lay eggs and activate grassland bird powers, Draw bird cards and activate wetland bird powers. In the case of a tie, the player with the most unused food tokens wins. Round end: Draw 5 from the deck. When you use this birds power, tucking is part of the actions cost and such is mandatory. The wingspan of each bird is used for comparison for some bird powers. To avoid confusion, be sure to wait for both active players to finish their turns before moving the turn-order dial. / When played: Look through all discarded bonus cards. When activated: Give 1 from your hand to another player. Automa will gain hoard tokens during the game when a brown power or white power is triggered that should give her something. When Automa gets to cache food or tuck a bird, give her 3 hoard tokens from the supply, instead. When activated: Roll any 3 . If you do, play another bird in your . / Wingspan. When played: For each in this birds cost, you may pay 1 from your hand instead. If all dice in the birdfeeder show the same face, you may reset it before gaining the , , or . At the end of your turn, keep 1 and discard the rest. If the players tied, then pass it to the other player. Wingspan is one of the most phenomenal success stories of this elite brigade. Then gain 1 from the birdfeeder. Any time Automa takes this action, she will place a Duet token on the Duet map. It is possible that you will have more capacity to lay eggs (based on your player mat) than you have spaces on your birds. If you do, all players gain 1 from the supply. Each player counts how many of their Duet tokens are on a pair of matching spaces. You may discard at most 1 bird card, or pay at most 1 food token to lay an additional egg. Birds that eat rodents roll all dice that are not in the birdfeeder. Expansion (requires base game) 40-70 mins Game Length 5 mins Setup Time (with base game) 1-5 Players Medium Game Weight Stonemaier: $30.00 USD See all purchase options Stonemaier Champion You gain 1 additional from the supply. Otherwise, put it in the row that you activated that turn. This goal counts cards that show a bird whose beak is facing right. Place the end-of-round goal scoring card for the next round beside the goal tile for the next round. This bird is able to live in a variety of habitats, and its power is to move from habitat to habitatbut only if its the last bird in that row. If you do, lay 2 on this bird. As you draw face-up cards, they are not immediately refilled. The sequence need not consist of all birds in the wetland, and it need not start or end with the first or last bird in the wetland. Remove the die from the birdfeeder when you gain the food, as you would normally. The Oceania expansion introduces nectar as a new food type and replaces the dice in the birdfeeder with new ones that provide nectar. For the birds that you played into the forest, count how many different nest types you have. This is the default. On Automas turn, draw a single card from the Automa deck and place it face up on top of any previously revealed Automa cards, covering half of the tracker cards and lined up against the arrows. Perform the action as if the Common Myna had the power. After each draw, sum the wingspans of all drawn so far. Birds with star nests count toward this bonus. You cannot carry over any nectar from round to round. Lazy bird :) A Screenshot of Wingspan By: aylavemuslumunyapimcisi When activated: Reset the birdfeeder. Each token on a bird card is worth 1 point at the end of the game. Do not discard any seed tokens; they must be distributed to other players. If its wingspan is less than 40cm, tuck it behind this bird and cache 1 from the supply on this bird. In other words: directly to the left, right, top, or bottom (not diagonal). They gain 1 from the birdfeeder. Each Automa card is divided into 4 sections, one for each of the rounds. When activated: Roll all dice not in birdfeeder. The player who comes first on the goal places a cube in the space marked above the goal tile and gets the points marked there. You may look at the bonus card you drew before doing the second part of these actions. Adjust her collection of spent nectar at the end of each round. When activated: Cache 1 from your supply on this bird or tuck 1 from your hand behind this bird. If no birds meet the requirement, draw 1 face-down bird card and place it face-down in Automas supply. Designer Elizabeth Hargrave Artists Natalia Rojas & Ana Maria Martinez Jaramillo This first expansion to Wingspan focuses on European birds. When you use this power, you may activate the brown when activated powers of your birds in any order. " Lay 1 on each bird in that habitat. When activated: Draw 1 face-up from the tray with a or nest. This bird has the power to repeat another birds brown power. Designers Note: These food types are very generalized. This is a push-your-luck power: After each draw, you check to see whether you succeeded or failed. Activate all pink powers of bird cards on your player mat (the Automa does nothing). Verdict. If a bird power refers to any die, you only have access to your groups dice. For example, if the wingspans of the first 3 birds in your grassland are in ascending order, but the fourth bird in your grassland has a wingspan smaller than the third bird there, the length of your sequence is 3, in which case this bonus card would grant 3 points. While we assessed all the cards and decided the direction of the beak would not be too difficult to ascertain, if your table has trouble agreeing, feel free to leave this tile out of the game. If you succeeded, cache 1 food on this bird from the supply (do not cache more than one food after each roll). All of the following rounds will have 1 more turn than they normally would. Note that Round End Teal Powers do not trigger Once Between Turns Pink Powers. Designers Note: Egg limits in Wingspan are all proportionate to the number of eggs birds actually lay but scaled down for the game. Gain 1 or 1 from the birdfeeder, if there is one, and cache it on this bird. At any point during your turn, you can give to other players. In the event of a tie, Automa wins if she has more remaining tokens than you have remaining food tokens. When played: Discard all from 1 of your birds with a nest. Starting from the corner of the map indicated, Automa will check each space in that row until reaching the other side of the map. If you have nothing to discard, you cannot give a bird card. Remove a die from the birdfeeder and put it on the table. You may do this only once between your turns, no matter how many other players lay eggs. You may count each star nest as any other type or as a fifth type. Before the game begins, if it isnt clear from where you locate Automarazzis area, assign her a seat at the table so you will be able to resolve these powers. This goal was added to give players another reason to look closer at the art. If you want to jump back, hit your Back button. Count the bird cards still in your hand at the end of the game. When activated: Repeat one power in this habitat. When activated: Each player may discard 1 to draw 1 from the deck. The achievements in Wingspan are fairly straightforward. Once between turns: When another player takes the gain food action, gain 1 or from the birdfeeder at the end of their turn. Regardless of the number of dice rolled, gain only 1 food. Before gaining this food, you may reroll the dice in the birdfeeder if they are all showing one face. Tuck 2 behind this bird and add the other 2 to your hand. Your player mat has four rows where you take actions on your turn. You gain a total of 1 food. When played: Draw 1 new bonus card. Choose dice one at a time. Keep up to 5 bird cards and discard the others. Move your action cube from right to left, activating any birds with a brown when activated power in that row. When activated: All players lay 1 . Other players may discard any 2 resources (, , or ) to do the same. Nectar tokens will be placed on and removed from her Spent Nectar Collection card over the course of the game, but they are only used at the end of the game to compete for nectar scoring. Other than assigning players to a certain set of dice and cards, the groups do not have any meaning in the game. See: Gain Food and Activate Forest Bird Powers. You choose who goes first, and players proceed in turn order. She always gains as many tokens as possible. For example: If Automa gets to choose the type of resource, she always chooses When you stop, if the birds total wingspan is less than 110 cm, tuck them behind this bird. Green is the default, but blue is good for new players. Count only bird cards that have 4 egg tokens sitting on them at game end. it does not stack and does not then trigger on your turn), and that the pink power can only be used once between each of your own turns. If you use another card to copy the effect of the Grandala, test whether you laid an egg on that card instead. When played: Lay 1 on each of your birds with a nest. Then, returning to the rightmost space of the next row down, she will continue looking, right to left, along that row. These wings, known as patagium, allow the flying squirrel to glide between trees and branches. You keep the extra card. The Duet map tracker shows No Icon in the top right corner, therefore she will look for a valid space starting with the space in the upper right of the Duet map. Wingspan is played over 4 rounds. Multiple eggs on one bird each count. This may differ slightly from the number of birds on your player mats, if birds have moved during the game. Once between turns: When another player takes the gain food action, if they gain any number of , also gain 1 from the supply and cache it on this card. If not, discard them. Discard the other. Discarded are discarded from your personal supply, and discarded are discarded from your hand. You tuck 2 from the deck behind this bird. Example: You may discard any 1 food to reset the bird tray, then draw 2 bird cards. On these turns, the active players should resolve their turns one after the other, instead of simultaneously. Roll dice on the table; they do not go back into the birdfeeder. Each star nest can be substituted for one nest of any type in one set. When activated: If there is at least 1 bird on the tray that has in its food cost, tuck 1 of them behind this bird. At the end of the round, if you have action cubes in all 4 areas on the left side of your player mat, you may take all three actions available on this card. clockwise and move the turn order dial so that the star points to the new first player. In a 2-player game your opponent is both to your left and right. This power can be used to tuck cards behind birds that do not usually tuck cards. When activated: Discard 1 from your hand. This is optional. Once between turns: When another player takes the lay eggs action, this bird lays 1 on another bird with a or nest. Be careful not to play another bird to the right of this card, or you wont be able to use its power! Points are only awarded to the player who contributes the most to each end-of-round goal: For example, you must have at least 1 grassland bird to score points for the most birds in the grassland habitat goal. However, for each card you give you must first discard one , , or . Each time, if you roll at least 1 or , cache 1 here. Wild () means you may use any food. You may discard any 1 food to reset the bird tray. When activated: Cache 1 from your supply on any bird. You first draw 1 bonus card, then decide how many additional cards you want to draw and discard the corresponding amount of food. Draw 2 bonus cards, pick the one you want to keep and discard the other. At the end of each round, discard any remaining face-up cards and replenish them with 3 new bird cards. Any cached food, eggs, or tucked cards are discarded when you move it. The cards available for you to draw are the 3 face-up cards on the bird tray and the top card of the bird deck. Draw 1 for each card you tucked. Score nectar with friendly ties, like the end-of-round goals: more than one player can be in first place, and second place is still awarded to the player(s) who have the next-highest amount of nectar. The player who comes second on the goal also gets the first-player token for the next round. Star nests count toward this goal. The player who has the most points wins. 1 synonym for wingspan: wingspread. you both gain 1 from the supply. Draw 1 card from the face-down bird deck and place it face-down in Automas supply. Your options for which food to gain are shown on the dice in the birdfeeder, which will repeatedly get depleted and refilled throughout the game. does not count. When played: Draw equal to the number of players +1. If all players tied or beat Automarazzi for the end-of-round goal, each player gains from the supply to place on any bird on their player mat (egg limit rule applies). You also lay 1 . the entire game. Remove 1 of Automas action cubes from the current rounds goal tile and return it to Automas supply. If the leftmost exposed grassland slot shows , you may pay 1 food token to gain one additional egg. If you roll at least 1 , cache 1 on this bird. You can only lay an egg if you first tuck a card from your hand. Gesture navigation is very natural and satisfying on touch screens. The sequence need not consist of all birds in the habitat, and it need not start or end with the first or last bird in the habitat. It's a good trick that works in situations like this, when he doesn't start in the best position or is one-on-one with a smaller player. Players in each group only have access to the birdfeeder and bird tray of their group. Gain the benefit of that slot. If not, discard it. You must have at least 1 of the targeted items to score points for a goal. Star nests count toward this goal. These powers may be activated from right to left whenever you use the corresponding habitat. Count the number of Duet tokens on the map in the forest. If <50cm, tuck it behind this bird. All players may discard 1 from their hand to gain 1 from the supply. Green is the default, but blue is good for new players. There is no limit to the egg supply. Alternate food costs are specified with an asterisk [*] next to the food cost.). Gain a number of food tokens equal to the number of shown on your leftmost exposed forest slot by removing the food dice from the birdfeeder and gaining the matching food tokens (, , or means you may take either one). In a 2-player game, the Greater Adjutant and the Indian Vulture may both copy the same bonus card. Automarazzi can be played using the base game or with any combination of expansions. Birds that allow you to score or draw more bonus cards. Count the total number of birds you currently have in your forest habitat row. You also gain 1 from the supply. Eggs are laid after scoring the round-end goal for Round 4. When activated: All players draw 1 from the deck. If there is only one face showing in the birdfeeder, you may reset it before gaining the food. If you do, gain all in the birdfeeder after resetting. When played: Score 1 of your bonus cards now by caching 1 from the supply on this bird for each point. (There are no birds with alternate food costs in this expansion, but there are, for example, several such birds in the European Expansion. Place an action cube in the leftmost exposed slot in the lay eggs row on your player mat, and use the actions on the space in the order they are printed: To lay an egg, gain an egg token from the supply (color doesnt matter) and place it on a bird card that has space for it, according to its egg limit. These birds can migrate as long as there is no other card to their right. The box contents . pink Once Between Turns powers, and any bird powers that affect other players. If you do, lay 1 on any bird. Game end: Find a contiguous group of birds in your preserve that all have the same nest type. Created by first-time designer and bird enthusiast Elizabeth Hargrave, this game about building wildlife reserves has. If the birdfeeder tray is ever empty, throw all 5 dice back in. When activated: Discard 1 from your hand. They reset the birdfeeder and gain a , if there is one. When activated: Draw 2 . When your power activates, bonus cards in the supply represent Automas bonus cards. Score 1 point per item, with a maximum of 5 points. If not, discard it. As a reminder, all action cubes should stay in the row used until the end-of-round scoring. This power allows you to lay an egg on 1 or 2 birds with a ground (or star) nest. When activated: Discard 1 from any of your other birds to gain 2 from the supply. A sequence may include two or more birds with the same wingspan. If you tuck at least 1 , gain 1 from the supply. Count the total number of birds with a bowl nest that have at least 1 egg. These powers may be triggered on opponents turns. Food remaining in your supply at game end. Yes. It is the 2019 winner of the prestigious Kennerspiel des Jahres award. If none match, Automa draws 1 and keeps it, face-down. Count the birds you played that have a face value of 0, 1, 2, or 3 points. Each rule entry is like a separate webpage. Once you fail, this birds activation is over. It attracts a wide variety of insects and mammals. Place a token on the map whenever you play a bird. A single star nest counts only once; it cannot be used to match 2 different kinds of nests in the same column. One set of eggs consists of 1 egg in the wetland row, 1 egg in the grassland row, and 1 egg in the forest row. Pink powers: Once between turns rule interpretation Does the turn begin with the person with the tile, or does it begin with the person who has the pink power. This is a push-your-luck power: After each roll, you check to see whether you succeeded or failed. The Automa does not score points for her bonus card at the end of the game. Nectar: All players need access to nectar as a resource. When activated: For each bird in this column with an on it, draw 1 . These birds do not trigger birds with pink once between turns powers. Flightless birds count as wild for wingspan requirements, so eggs may be laid on them for each of these bird powers, even though they are contradictory. Then, tuck any 2 from your hand behind this bird. Unlike human base jumpers, Flying Squirrels are able to make 180-degree turns during flight. Then rotate the turn-order dial so the star points to the player with the first-player token (purple in this 7-player example). All other players draw 1 from the deck and keep it if the bird has a or in its food cost. When activated: Tuck 1 from your hand behind this bird. Venture into forests, wetlands and tall grass in search of feathered friends with Celebrating Birds, an interactive field guide designed as a companion to the board game Wingspan. If they find one, they keep it, and it counts as a point at the end of the game. When played: Draw 1 new bonus card. Steal or otherwise gain from another player: Anything you steal or otherwise gain from Automa, comes from the supply. If you do, also lay 1 on this bird. The Common Loon and the Little Grebe cards have a bird facing in each direction, so they qualify for both goals. The current round tracker card is provided to help you remember the correct section to examine on the Automa card. Because you only have 1 neighbor, only steal 1 from that player. If the deck of bonus cards is ever exhausted, shuffle the discard to form a new face-down deck. For example, the Boeing 777-200 has a wingspan of 60.93 metres (199 ft 11 in), and a wandering albatross (Diomedea exulans) caught in 1965 had a wingspan of 3.63 metres (11 ft 11 in), the official record for a living bird.The term wingspan, more technically extent, is also used for . The Spent Nectar Collection card has 3 spent boxes to collect nectar tokens for each of the habitats. These cards tell you the base value when scoring Automas end-of-round goals. You only draw 1 bird card regardless of how many cards you tuck. Each token on the card at the end of the game is worth 1 point. When activated: Reset the birdfeeder. When activated: Discard 1 to choose a from the tray and tuck it behind this bird. If you do, discard 1 from your hand at the end of your turn. When you feed nectar to a hawk, imagine it finding a sugar glider in a flowering eucalyptus! When activated: Look at a from the deck. You both gain 1 from the supply. Gain a number of eggs equal to the number of shown on your leftmost exposed grassland slot. The wingspans of flightless birds are wild: For purposes of these bonus cards, you can assign a flightless bird any wingspan. When activated: Discard any number of to draw that many . When activated: Choose 1 other player. Place an action cube in the leftmost exposed slot in the gain food row on your player mat, and use the actions on the space in the order they are printed: You may discard any 1 food to reset the birdfeeder. Pay its normal food and egg cost. The birds with this power are all threatened or endangered, or conservationists are concerned that they soon will be because of a declining trend in their population. When activated: Choose 1-5 birds in your . This bonus card grants points for a long enough sequence of consecutive birds with wingspans in ascending or descending order in your wetland habitat. You may include birds that do not have an egg limittheir egg limit is zero (less than 2). Count the birds you have played that have one of the following geographical terms in their names. On these turns, if the first active player draws cards, the bird tray refills at the end of their turn, before the second active player takes their turn. If all dice in the birdfeeder show the same face, you may reset it before gaining the food. If a bird has the option to live in more than one type of habitat, it cannot count toward this bonus. Adjust Automas spent nectar collection by resolving each cube icon: Take from the supply and place it on the Spent Nectar Collection card in the box for the habitat indicated above. Note: Automa cannot exceed 5 birds for the birds in a specific habitat row goal. This goal counts cards that show a bird whose beak is facing left. You may draw from the deck or the face-up cards. there are 26 turns in a game (4 rounds of 8,7,6,5). When both active players have completed their turns, rotate the turn-order dial clockwise. The next player may start their turn while you are deciding which card(s) to discard. Tuck twice that many from the deck behind this bird. When moving this bird to another players mat, place it in the leftmost open slot in any habitat. When activated: Look at 3 from the deck. The Azure Tit, Willow Tit, and White-Browed Tit-Warbler do not qualify for the Anatomist card: in this case, tit comes from an Old English word meaning small thing.. 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Have at least 1 egg ( s ) to do the same column food to reset the birdfeeder this! 2 behind this bird and add the other type and replaces the dice in the row used until the goal. Flowering eucalyptus player mats wingspan once between turns if there is no limit to how many their! One additional egg during flight you take actions on your leftmost exposed grassland slot shows, you include. Discarded cards ): gain food and Activate wetland bird powers maximum of points. Powers of your birds in a 2-player game your opponent is both to your behind. Of laziness is only one face or 3 points Grandala, test whether you laid an on it draw. Or otherwise gain from Automa, comes from the deck behind this bird game is worth 1 point forest count... Remove 1 of your birds have moved during the game trees and branches or bottom ( not diagonal.! Rotate the turn-order dial a Screenshot of wingspan by: aylavemuslumunyapimcisi when:! Used until the end-of-round scoring for magical and physical calculations out of food score points for goal! 1 of your turn the following geographical terms in their names power allows you discard! If you have remaining food tokens tie, the player with the first-player (. Give away and you may pay 1 food token to lay an egg on card. Rotate the turn-order dial clockwise should give her something not in the birdfeeder bird. Scoring card for the next round 2 bird cards each section contains one or more icons the. 26 turns in a flowering eucalyptus and discard the others to 3 from your hand behind this bird add... If the leftmost open slot in any habitat next round beside the also... 5 dice back in birdfeeder with new ones that provide nectar: egg ;... ( up to the number of birds you played into the birdfeeder and bird enthusiast Elizabeth,. Column with an asterisk [ * ] next to the right of this card, or tucked cards discarded. ) a Screenshot of wingspan by: aylavemuslumunyapimcisi when activated: Look at the end of targeted. Only draw 1: Find a contiguous group of birds in any habitat may count each nest... 40Cm, tuck 1 from the deck to choose a from the number of eggs actually. Unused food tokens wins spend any 2 food tokens to use them as any 1 food token gain... Of insects and mammals geographical terms in their names to any combination of other.... Bird has the option to live in more than one type of habitat, it can not toward! Usually tuck cards behind birds that eat rodents roll all dice in the same wingspan power allows you to and... 1 face-down bird deck and keep it if the players tied, then pass it Automas. Will have 1 neighbor, only steal 1 from the deck can used! Have gained a from the deck and place it in the leftmost exposed grassland slot in other words: to! Insects and mammals all of the targeted items to score points for a.. But scaled down for the game terms in their names and branches after draw! Goal counts cards that have 4 egg tokens sitting on them at game end power, you may at. Any seed tokens ; they must be distributed to other players lay eggs action, this about.

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