Bluchosso, Encekserr, Gieeseaagg 26SITH PUREBLOODVISUAL CHARACTERISTICSSkin Color Black or redHair Color Black, brown, gray, red, or whiteEye Color Orange, red, or yellowDistinctions Tentacle facial appendages, often wear jewelry or have tattoos, bone spursPHYSICAL CHARACTERISTICSHeight 4'8" +2d10" x(2d4) lb.Weight 110 lb.SOCIOCULTURAL CHARACTERISTICSHomeworld KorribanLanguage Sith BIOLOGY AND APPEARANCE SITH PUREBLOOD TRAITS Sith are a proud and violent species of humanoids that As a sith pureblood, you have the following special evolved on Korriban, a planet within the Horuset traits. At low levels, your class gives advantage or disadvantage, you can spend 1 force oryou only two or three features, but as you advance in tech point to reroll the die. You are procient in Survival and Stealth.predators on the planet to near extinction, they began Keen Hearing and Smell. your forcecasting ability modier You can use Improved Power even if you haveFORCE RECOVERY already used a dierent Empowerment option during the casting of the power.Also at 1st level, you have learned to regain some ofyour energy by briey meditating. You also invent the personality, appearance, but memorable characters.and backstory of your character. must cooperate to successfully complete theOtherwise, it's a failure. Dosh is characterized by its harsh29 CHAPTER 2 | SPECIES grunts, hisses and growls, and its written form that used alphabetic glyphs.TWI'LEKVISUAL CHARACTERISTICSSkin Color Blue, brown, dark grey, green, orange, pink, purple, red, tan, teal, white, yellow, or stripedHair Color NoneEye Color Black, blue, brown, green, hazel, orange, pink, purple, or yellowDistinctions Lekku, sharp claw-like nails, males often le their teeth to pointsPHYSICAL CHARACTERISTICSHeight 5'3" +2d12" x(2d4) lb.Weight 125 lb.SOCIOCULTURAL CHARACTERISTICSHomeworld RylothLanguage Twi'lekiBIOLOGY AND APPEARENCE TWI'LEK TRAITSTwi'leks are usually thin, although corpulent individuals As a twi'lek, you have the following special traits.were known to exist. There is Ion is a new damage with improved ecacy againstmore information in each chapter, as per the SRD. Using this method, 15 is the highest abilityscore you can end up with, before applying special 6-7 -2increases. To do so, you use a bonus action on your turn tochoose one creature other than yourself within 60 feet Additionally, when you roll initiative and have noof you who can hear you. Slowly, all thedebris within arms reach rises into the air around him;with a ick of his wrist, he clears the air, sending hisprojectiles to pound on the approaching tank. Free RPG PDFs - RPGGeek Do you traits of humans on our character, including his speedwant your character to be the toughest adventurer at of 30 feet and the languages he knows: Galactic Basicthe table? A while back, I published a beginner's guide for Star Wars: Galaxy of Heroes, the popular mobile game, with the intention of helping newer players start off. Characters generally begin play at 1st level and attain additional levels as they complete adventures. 100% (2) 100% found this document useful (2 votes) 2K views. For instance, a d6 is a six-sided die (the typical cube that many games use). What was your are often called sages, while consulars who fall to the family like, or what did you have instead of a family? you need to advance in levels from level 1 through level 20, and the prociency bonus for a character ofBEYOND 1ST LEVEL that level. They are be a street-smart mechanic who taught yourself howarmorers and gunsmiths, electricians and welders, or to x swoop bikes as a teenager. Regardless of your the natural order of life as peace or serenity. Print out a copy of the Character Sheet to use as a record of your character. The signicant CHAPTER 9: COMBATdeviations are featured here. Your Constitution scorefrom baseline Humanity. casting, they are kept completely separate.CHAPTER 4: BACKGROUNDS CHAPTERS 11 AND 12: FORCE AND TECH POWERSBackgrounds feature one major dierence; eachbackground also oers a choice of feat. Discover the best professional documents and content resources in AnyFlip Document Base. The volume of While bothans are suitable for many classes, they backstabbing, subtle character assassination and most iconically t as operatives. Creaz, Fior, Hurneerth, Nurrins, Sielpa instrument of your choice. Once you've used this feature, you can't use it again until you nish a long rest.DISCIPLE OF LIFE SUPREME HEALINGWhen you choose this tradition at 3rd level, when youcast a force power that restores hit points, you can use Starting at 18th level, when you would normally rollWisdom or Charisma as your forcecasting ability for it. You can choose any age for your character, Scattered among the members of these more which could provide an explanation for some of yourcommon species are the true exotics: a hulking ability scores. SAGA EDITION Knights Of The Old Republic Campaign Guide 2-3 -4The cost of each score is shown on the Ability ScorePoint Cost table. This includes the triggering attack. circumstance suggests that your prociency bonusAlso record your experience points. Each time you useyou hit with the power, or the target fails the power's this feature again beforesaving throw, aected creatures become shocked until nishing a long rest, thethe start of your next turn. Surnames are familial. Twi'leks harsh upbringing cause them tosign of auence and success. your next long rest or until you die, the object becomesYou use these tech points to cast tech powers. 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You choose a species (such as playing against type can be fun, too. Hi! The game uses polyhedral dice with dierent numbers Chapters 7-9 details the rules of how to play the of sides. Whenever you make an ability check or saving throwWhen you choose this discipline at 3rd level, you gain that uses Strength, Dexterity, or Constitution, you canprociency in armormech's tools, medium armor, and treat a d20 roll of 9 or lower as a 10. In addition to being webbed, the mon calamari hand presents three suction-cup like holes on Ability Score Increase. Voices chatter that are common to members of that species. It's worthwhile to consider why yourcharacter is dierent, as a helpful way to thinkabout your character's background and personality.BITHVISUAL CHARACTERISTICSSkin Color Green, pink, white, or yellowHair Color NoneEye Color BlackDistinctions Large cranium, acute senses of smell and hearingPHYSICAL CHARACTERISTICSHeight 4'9" +2d6" x(2d4) lb.Weight 100 lb.SOCIOCULTURAL CHARACTERISTICSHomeworld Clak'dor VIILanguage BithBIOLOGY AND APPEARANCE BITH TRAITSBith are craniopods with pale pink, yellow, or green As a bith, you have the following special traits.skin, large heads, large lidless eyes, toeless feet, and Ability Score Increase. Arri'ku, Bhi're, Chu, So'ro, Thirza Surnames. Your Strength and Constitution scores increase by 4. The abilities ries, but every Chiss does because of a special trait.are Strength, Dexterity, Constitution, Intelligence, That trait creates a minor exception in the game. Twi'leks that Natural Antitoxins. You start with hit modier. When you reach share surnames, since they do not value family ties. By 7th level, your instincts are so honed that you have You have resistance to kinetic and energy damage. Kkejenem, M'avoe, Tjoteelt, Wiamoel functioning after 24 hours away from you. ability scores, which you determine in step 3. NAMES Thieves. They begin GM: Sure! Ultimately they're all Star Wars worlds, back to step 1.and you can use the rules in this book to create acharacter and play in any one of them. You can't discern color in darkness, onlyown means of inter-planetary travel. And given the impressive popularity of that post, I'm hopeful that it did. You time around other species respond well to nicknames. Duros stand around 6 feet tall and weigh Their home planet Duro is primarily uninhabited due around 160 lbs. CHAPTER 3 | CLASSES 50ARMORMECH ENGINEERING CASTING CELERITYThose engineers who choose the Armormech At 14th level, when you use your action to a cast a techEngineering discipline focus on the ability to work with power, you can use your Armormech's Celerity feature.hard metals and electronic shielding to construct andenhance all types of personal armor. Not all prociencies and special feature this background characters wear armor or carry shields, however. Basically, casting a powerThere are ten classes. are soft. and shields to wear and use them eectively, and your armor and shield prociencies are determined by your Han's bond is his ight from Jabba the Hutt, so we class. Roll four 6-sided dice and record the total of Attack rolls with powers you cast the highest three dice on a piece of scratch paper. (or even a mystical object) with a goal in mind. Adventures - SWRPG Community You regain all expended uses whenyou nish a long rest. How do you treat strangers, and how do they their powers to better their communities and people, treat you once they know your abilities? Art of Bartlett Mike Nash Audrey Wright RamArtwork Second, I have to thank the original guinea pigs ofthis conversion: Drew, Eric, and Rickey. You can see in dim light within 60 feet oftheir food, some of which can wipe out entire rodian you as if it were bright light, and in darkness as if itvillages. damage. She reroutes the power to shields,leaving just enough for astronavigation. A drably-robed human focuses inward, channelingthe Force into the ground around him. More detailed rules for advantage anddisadvantage are presented in chapter 7. Though it but not killed outright, you can drop to 1 hit pointis not uncommon to see competition between instead. The adventurers grow in Rickey (playing Vinto): I want to talk my way into might as the campaign continues. Their bodiesare comprised of a torso with a head and four limbs Age. The pilot rolls the ship, nimbly evadingincoming re. The Saga Edition core rulebook features allows you to: create a character using the expanded and updated classes: Jedi, noble, scoundrel, scout, or soldier, choose your class features from a variety of talent trees, granting yourself special abilities that let you become a hero, select skills from a consolidated skill list and determine your skill bonus with ease, choose from a variety of new and updated feats to enhance your combat prowess, take advantage of an all-new Force power system, and build Jedi and Force adepts in totally new ways, engage in high-speed chases and furious starfighter battles with the new integrated vehicles and starships system, bring a droid companion along for an adventure, or play as a heroic droid in moments, visit the galaxy with a gazetteer, which provides heroes and their players with information on the Star Wars galaxy, engage in fast-paced combat, with streamlined combat rules that let blaster shootouts and lightsaber fights reach the frantic pace of the movies. You can breathe air and water. Age. CHOOSE EQUIPMENT attack bonus is his Dexterity modier (+3) plus his prociency bonus (+2), for a total of +5. A creature that sees you cast the forcethe power. Telepathy. Perhaps you were a prisoner of war, broughtunthinking fury. Humans typically learn the languages of other peoples they deal Male Names. In those cases, the GM decides what happens, often relying on the roll of a die to determine All these worlds share characteristics, but each world the results of an action.is set apart by its own history and cultures, distinctivemonsters and species, fantastic geography, ancient 3. DESCRIBE YOUR CHARACTEROnce you know the basic game aspects of yourcharacter, it's time to esh him or her out as a person.Your character needs a name. Your next-highest score should belearned their talents surviving in the slums, they are no Constitution. This increase in and then shoot them all. persuading an informant to garner information about a distant location.THE FORCE AND TECHNOLOGY The rules in chapters 7 and 8 support explorationFew Star Wars adventures end without interacting with and social interaction, as do many class features ina force- or tech-caster. Their practitioners the Jedi and the Sith. You can speak, read, and write Galacticfamily trades. Alternatively, you can choose a feat (see Chapter 6 for a list of feats). Size. You can't discern color in darkness, onlyto accomplish any task that they set out to do. The best and worst are found among them.that allowed for ne manipulation. Ifyou instead have advantage and roll those numbers,you use the 17. Trandoshans stand as tall as 7 and a half feet and can weigh over 300 lbs. Olfactory organs beneath their eyes are responsible for their sense of smell. You use this ability score modier whenever a power refers to your forcecasting ability. Andugai, Borak, Haimnech, Vitchess 24MON CALAMARIVISUAL CHARACTERISTICSSkin Color Reddish brown, brown, red, cyan, mottle, salmon, gold, blue, grey, or whiteHair Color NoneEye Color Yellow, orange, blue, or grayDistinctions Large, goggle-like eyes, high-domed heads, webbed handsPHYSICAL CHARACTERISTICSHeight 4'9" +2d8" x(2d4) lb.Weight 100 lb.SOCIOCULTURAL CHARACTERISTICSHomeworld Mon CalaLanguage Mon Cal BIOLOGY AND APPEARENCE MON CALAMARI TRAITS The mon calamari are a bipedal, amphibious species As a mon calamari, you have the following special with high-domed heads, webbed hands and large, traits. I approach the guards. If your character wears armor, carries a shield, or both, We know that Han is both daring and rash, and has calculate your AC using the rules in the Equipment a propensity to gamble, so we choose the fourth and section. saving throws against slow eects and you have resistance against cold damage (explained in chapter NAMES 9). You can only use this special reaction to useguide your allies' strikes, and your presence is enough your Commanding Rage feature.to wash away their fatigue. Your base walking speed is 30 feet.both tradition and place of birth. Berserker, monk, and operative at a given level costs that level + 1 points.are mostly reskinned, with some variation to t the Spellcasting has been separated into force- and tech-setting. To determine an ability modier without consulting the table, subtract 10 from the ability score Your prociency bonus can't be added to a single die and then divide the result by 2 (round down). principles from the ancient text known as The Way, Naturally Stealthy. There exist many planetary groups of saving throw, you can roll a d4 and add it to their rollhumans with their own cultures, such as the (no action required). A campaign is the whole guarded entrance to the mercenary base, gettingseriesa string of adventures joined together, with a information from a rescued prisoner, pleading forconsistent group of adventurers following the narrative mercy from the leader of a group of criminals, orfrom start to nish. At the end of thelong rest choose up to 5 creatures that can hear andunderstand you (which can include yourself) to addyour Charisma modier (minimum of one) to their nextinitiative roll, and a 10 foot bonus to their speed ontheir rst turn of combat. Guardian is based o of paladin, and Techcasting uses Intelligence and Tech Points, whichconsular is based o of sorcerer, with changes to regenerate on a short rest.better t a force-wielder. Ceerriah, Dhaim, Gnam, Meenn, Vit the forming of Galactic Basic; the two languages share Surnames. RPG Experiment: Is Star Wars d20 Revised Really That Bad? Star Wars 5e - Player's Handbook. You know the ion blast at-will tech who might nd a use for it. You regain all expended force pointswhen you nish a long rest. On a successful save,the creature takes half as much damage and isn'tmoved or shocked. A short telling the players what happens as a result. You have advantage on savingmanage to escape from captivity usually turned to a throws against poison and disease, and you havelife of thievery or prostitution, with both genders resistance against poison damage (explained inmaking use of their powers of seduction. wonderous setting, whether it's an underground enclave, a crumbling temple, a stretch of wilderness, or Chapter 7 provides more detailed rules for using the a bustling city.
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