Continue to juggle glyphs when not doing ECs. At this point, your optimal strategy for grinding IP/min should be a 6 galaxy run: You'll earn ~13000 IP every ~3.7 seconds, for a staggering ~200k IP/min (without macroing). Before getting the ECR perk you will need to grind infinities a few times for EC4 unlocks, and this effect speeds that up to almost nothing. You will get Strike/Rift 4 (Recursion/Dispersion/Contradiction) at 115 total TT. So, the strategy at the end of the Breaking Infinity section will not really be optimal anymore. 11, [22,32,42], [21,31,41,33], 51,61, [72,82,92,102], 111, [121,131,141], 151,162,161,171. Method: Set Automatic Eternities to 0, Big Crunch to 1e77 X times highest (or any value you found to work better), and use Infinity Dim + Active on the tree, possibly put something to hold down the M key overnight. Infinity Challenge 5 : r/AntimatterDimensions - Reddit Once you can easily get to galaxy 8 with 0 boosts, it's now optimal for IP/min grinding to get to galaxy 8 without boosting, max boost in galaxy 8 and then crunch for ~2.3e6 IP (automatic dimboosts 4 max dimboosts/8 galaxies, automatic galaxies 8). Getting Time Dilation is deemed necessary to continue progress, which without it will cause you to be stuck at around the 1e1300 EP mark. Now swap to 'time build' and start 'storing time'! Wasn't too sure where to put it before - but you can easily get College Dropout achievement with dilation glyph which gives TT passively/hour by simply disabling the autobuy of TT. However, you don't stop at 1.80e308 EP, and there is more content after 1.80e308 EP. TT setups spoilered below. At TS171, you will want to switch to TDs, as that's when TDs over take ADs. 4 galaxy runs: Automatic Dimboosts set to 0/10, Automatic Galaxies set to 4, Automatic Big Crunch set to how much you make in 0.5-1.5 seconds after you hit 4 Galaxies. Technically you can get EU2 as well, value is approx same IMO, but I prefer achievement line first. Dilation - TT per hour is absolutely useless, so having it as effect is same as having nothing. The premise of Antimatter Dimensions is to accumulate, well, antimatter. for your first completion of EC5, you'll be very, very short on studies, but this is not a big deal. The run may take anything from 1 to 300 minutes, probably depending on what upgrades you got. Banking BH time can strengthen challenge and buff runs. Almost nothing else will work or will require much stronger glyph set. Your next goal with this build is reaching e14 RM pour. Laitelas Reality is different from the previous Realities in that the goal is not to reach Reality but to destabilize the entire operation. Antimatter Dimensions - Reddit Not-so-challenging: Get the sum of Normal Challenge times under 3 minutes. Then, you will be able to buy 2nd dimensions. Generally a good all-arounder effect that fits well into everything. Once you start doing regular Infinities, if you're holding M for them and have Decrease the number of Dimensions needed for Dimensional Boosts and galaxies by 9, set your Eighth Dimension Autobuyer to buy singles. At around 1e135 IP, start C2. It is strongly advised you join the server as it has more up-to-date help in the pins of each progression channel. You will get more progress from it, and it will produce Infinity Dimension 1, like the regular dimensions. There are some other possible setups for this point, but some of the setups may not work for getting more EP. You'll earn something like 200,000 infinitied stat every 5 seconds, so in 40 minutes to an hour you'll have the 100 million infinities you need. Paired with EU1 you also get first row of EP upgrades, the challenge time one being the most important. One of the biggest differences in the Doomed reality is that most quality-of-life features such as autobuyers that aren't outright disabled can only be obtained by purchasing Pelle upgrades. (IMO 3 RM is best so you can get tachyon particle and replicanti upgrades). It's gone up to 1.165x per upgrade! It's easier with higher starting EP, which is why it can be a good idea to wait until reality 2). Eternity Challenge 9, completion 4 (5.40e87 EP, 749TT (around 740TT is fine) (Goal: 1e2500 IP): At this point, you have enough to get TS181 along with the challenge. Optimal strategy: Count how long it takes to reach 1.01x from 1x, wait that length again, then sacrifice. By adjusting weights based on which factors are bigger, you should end up around 15/31/39/15 as optimal. Manage all your favorite fandoms in one place! Although when you have more than 260 max RGs (counting extras since you're using the Active path), you might wanna adjust the Big Crunch autobuyer from 5 seconds to 5.5~7 seconds since you might not be getting dimension boosts in the 5 seconds since you're still getting the RGs you need. (Doing it this early spends a lot of time, but you most likely can complete with 0 RGs with a bit of pushing after eternity challenge 9 completion 4, you don't have to wait for all those galaxies). (Note: this is slightly harder now as the reality update made matter rise faster, but still pretty easy at this stage), Eighth Dimension Autobuyer (C8): Once you boost the first time and unlock Dimensional Sacrifice, keep doing it every time it hits double. Information in this section adapted from Discord pins by BsonHK and asw! Open the Time Study number display in Options (or hold the 'Shift' key when you are playing on an older version) and view the Time Studies tab to view the Time Study numbers and path names. At this point it should be giving more value already. In particular, xRM is still good but no longer the most important effect. 1e28000 time shards - this one can be simplified by using 4 time/1 power or 5 time glyphs. This is a 50x multiplier, and will be important for getting ID3. 0) Set dimensional sacrifice autobuyer threshold to 1e30, bulk boost buy to 10, turn off all dim (NOT tickspeed) autobuyers. Once you have another 1e7 IP, buy Power up all dimensions based on slowest challenge run. BUT before you do - update your reality time(check reality record section above), I managed to lower it to 20 seconds here. The importance of grinding infinities in this challenge is decreasing, so you don't need a lot of infinities. But it is still a nice bonus. The upgrades further on will eventually make it impossible (or very hard) to get this achievement until later. After you have Study 171, switch to Time Dimensions + Active/Idle path, as these are now more useful and passive is less because of the 10% difference in RG strengths between the row 13 Time Studies. Don't spend much longer and let's do Teresa Rechallenge. From this point onwards, just do ~3 hour runs with max RGs to gain ~10 more orders of magnitude of IP (imo this part of the game sucks because its full of timewalls with nothing that can be done about them - YT kerfuffles). Then, there will be a long grind to max the last 2 Autobuyers, and get the Dimension bulk purchases to their maximum potential. However, at the start of the game, it still does not rise exponentially over time (your antimatter rises like Each upgrade will cause the price to go from 10^ (x) (for some x) to 10^ (x+y) (for a particular y). Don't forget to purchase the IP multiplier infinity upgrade. 1: 1e3. Required glyph set is 2 power/3 time. But, you might want to buy ID2 first if that is too slow. Your first priority is to improve your glyph farm build itself - any rarity with correct stats is a good start. Eternities are the new Infinity (now in row 11) (Possible at about 1e18 EP w/ infinity dimensions and active path) - Should eventually be trivial, either you can get them through autobuy, click on big crunch a few times, etc. Multiply Infinity gain by X [ ] - A good "utility" bonus. At this point, you should have 7.1k TTs. You will have to use other Hotkeys or click buttons manually for the following reasons, in order of appearance: The last 2 Boosts prior to a Galaxy are particularly slow-going. I recommend selected filter - all glyphs want 90%+ rarity and 4 effects. And if they are slightly wrong - still use them until you get better ones. (EC11x4 and EC11x5 can be completed with the same setup, and doing them right after EC11x3 would save time the most, because later progression will not further speed up EC11 completions. It should only take ~1 hour at most. Without enough rebuyables, it will be impossible to progress beyond where you are supposed to be able to reach. RM, GL, perk points, relic shards). In general, you get more IP/min by pushing to the next galaxy. Teresa: errtp -> erppp (Teresa 10) -> epppp (Teresa 16). I will assume you have spent 1 night(or ~4-6 hours semi idling if you are active) on reality farming right after unlocking perk shop and farming to e27 RM with it. (This section is adapted from asw's Discord pins!). You may have to do a lot of runs taking a few minutes or more in this section. Be aware that they are of limited value pre-eternity. You can use: Amount of galaxies to always dimension boost:(this may change based on how many galaxies you can gain without boost). Once you've arrived at the first 3-way split start going down the AD path (11,22,32,42,51,61,71,81,91,101|0). You currently won't be able to get enough antimatter, but you will be able to get it later. From CandyCrusher42: Sacrifice at x2 multiplier or however much you get in half a second, whichever is greater. After this keep going - you should be able to do EC5, completion 2, followed by EC6, completion 2, both fairly easily, followed by EC2, completion 3, and EC1 completion 5, and EC7 completion 2. It unlocks the ability to use up your Glyphs by refining them into Alchemy Resources associated with their type. Eternity Point gain X [ ] - This effect is extremely helpful to get early in the Reality phase. Keep crunching at higher and higher IP, and try runs between 1-10 minutes to see how much IP you get in those runs (even though you're continuing to increase in IP). Allows you to select modes to either only get certain glyphs(and sacrifice rest) or auto sacrifice all of them. This also has to do with enough progression and EP. Now that you have gotten to e21 pour on Teresa you unlocked Effarig. Replicanti(no glyph level as thats useless for relic shards)/infinity(ID power + conversion rate + doesnt matter what else)/power(anything)/time(game speed+TD power+anything)/dilation(any). Now look at the Eternity tab. Finally, by building up the count of your highest dimension, you can Dimension Boost to unlock a higher dimension, up to the Eighth, and multiply all Dimensions up to the amount of Boosts (until 8 Boosts, where it boosts them all) by 2x multiplicatively and finally make an Antimatter Galaxy (increase the effectiveness of Tickspeed upgrades). If you use the right glyph effects, then even GL200 trash, e7-e8 sac e14 RM can work! 4. Nothing will be filtered. Don't forget to crunch a couple of times! Do everything in Challenges Revisited again with your new super Infinity Dimension powers. Each eternity run with TD+Idle should take 5-10 minutes and give 2-4 more OoMs of EP, just like the Long Run Era before. Not bad! Notice that while various xIP sources are capped, Base Infinity Points continues to grow because your glyphs are growing it very effectively. Possibly getting the "Eternities are the new infinity" achievement, which doubles Eternity gain. When you can, fill in 21, 31, 41, 33, and 162, in any order. With 200k IP/min, this Achievement shouldn't be difficult to achieve, but don't forget to go for it! Power 4 effects/80+ rarity, Infinity 4 effects/90+ rarity, repli 3 effects/80+ rarity and repli speed/DT selected, time 3 effects/80+ rarity/game speed, dilation 4 effects 90+ rarity, effarig 3 effects/80+ rarity. Use fast realities to fill up alchemy resources, while longer runs increase the alchemy resource caps. Then rechallenge Teresa and sacrifice glyphs until you reach 1e71 (glyph level: low 18k). EC12 has a fail condition: If you cannot get enough IP in a certain amount of time, you fail the challenge. Once you reach 1e1300 EP, TD prices and EP multiplier prices skyrocket to over 1e1400 EP, and you cannot really get to that amount of EP yet. For EC4, you'll want TD/idle paths, as that's what lets you push the furthest. Note that Dimensional Sacrifice does not take away Seventh Dimensions. This allows you to refine glyphs for alchemy resources that provide various boosts which means you'll want to go back to glyph farming for a while. Prolong RM upgrade + EU 1/ACHNR perks massively reduce your reality time, this combo is enough to skyrocket your reality completion time (active run will take like 4-12 hours depending on glyphs, but with more perks and reality upgrades runs will take only a few minutes) and remove majority of 'manual' work you need to do. (This study will not help you much unless you're in a situation where studies 225 and 233 better than their dark counterparts, or when TS201 is good enough to justify spending over 1600 Time Theorems on). You should try to get your best infinity time down. Edit: With the advent of the Reality update matching Web to match Mobile, IC5 got significantly changed. Replicanti grow exponentially, to a maximum of Infinity, and the more you have, the stronger infinity dimensions get, up to the maximum multiplier that you have at Infinity replicanti. By the time you're back to 80 Eighth Dimensions, you have a ~9.54x bigger multiplier to all dimensions from Tickspeed, which is an equivalent ~6.8e7x multiplier to Antimatter! Out of row 3 - additional effect is the king and can be unlocked pretty early. Grind eternities, you need a minimum of 20,000 to unlock your first EC1, and can go up to 100,000 to reach the softcap of Eternity Upgrade 2. At a certain point, you will be able to get your replicanti upgraded enough that it will be much more advantageous to use the Active path. Updated to include eternity presets and a 30 sec pause timer before committing to reality for choosing glyphs. When you reach the point where you can get EC4x5, you will eventually need to grind for more TT, as EC4x5 can only be beaten with studies up to study 181 (Gain 1% of IP gained on crunch each second, 200 TT). Generally, a good rule to follow is this: If you can't do anymore ECs, you probably should buy more TT and other upgrades. To do this, do all ICs at higher amounts of IP to big crunch in these challenges in a very small interval. Example values: ^1.095 sac at 3e79, ^1.1 at 1e100, ^1.105 at 8e125, ^1.108 at 1e147, Lai'tela's Reality: yeddd -> ydddd (5e69 sac) -> yeddd (5e73 sac) -> ydddd (Existential Elimination) -> yeddd (Planar Purification+Absolute Annulment), Dark Matter/Dark Energy Buff: Certain Singularity Milestones https://cdn.discordapp.com/attachments/1053628972447055942/1070276252407173120/image.png buff DM/DE based on resources this reality. When you have enough IP (preferably at least 1e45 IP), at least 1e11000 total antimatter and are ready, you can finally begin Infinity Challenge 2. ), Effarig effect priority inside of Ra: Buy10 > AM Prod > ALL > Game Speed > Ach. (11,21,22,32,31,33,41,42,62,51,61,73,83,93,103,111,123,133,143,151,161,162,171,181,191,212,223,232,193,213,214|0). Doing this Challenge fulfills the. Refer to the Production builds above for a boost. They also work even when you're storing real time, BUT DMD autobuyers will be disabled, so be careful! This is because you will not have time to get max RGs, so getting 50% more is no good, and the idle path makes them 10x slower which is obviously not good. Game Speed: etttt -> e(anything but reality) (Nameless 25). Now go to teresa's perk shop and start buying the music glyphs. You will earn more IP on Big Crunch the more antimatter you make. Once you have a makeshift build for glyph farm - work towards glyphs you need for RM farm build. The optimal strategy is to set dimension 8 autobuyer to buy max and the rest of the dimension autobuyers and the tickspeed autobuyer to buy singles, and galaxy autobuyer to 1 max galaxy. If you want, you can skip this challenge until it's trivial. card classic compact. 10) EC6/C10 yet again to jump in EP again > do EC1 again to push them further. (30-60 second on decent glyph is enough) If you do however get something with over 80% - make sure to spend a bit longer since it will take LOADS of levels to beat this value on lower rarity. You will earn the Limit Break achievement by breaking infinity. Also note your Replicanti Mult is buffing IDs. (lilk0408) IP gain from gaining antimatter over infinity may be slow at first, but eventually with more upgrades, you will be able to speed up the process, and reach a period of inflation (the 5e11 IP galaxies are 50% stronger upgrade is very powerful and makes the game a lot faster). : Progress related achievement, which with enough EP multiplier and other progress factors, you will get this achievement. Reality 4+ should take under a day. Buy 'Multiply infinity points from all sources by 2 (for) 2048x' for 1e11 IP, and now with these changes to autobuyers, you can Big Crunch every 9 or so seconds for about 3.8e9 IP/min. Make sure you don't enter EC12 manually or via automator (there's no longer a reason to do this anyway), Finish Ra, Hard-V, Alchemy (all resources 25k and filled, and a level 25k Reality glyph), Grind IM/GL/Teresa/Sac cycles. Some good builds for Teresa in this era: rrrrd, rrrrr, rrrrt, rrrtt, rrrtd. You will gain a few hundred orders of magnitude of antimatter with each new TD and that is it. However, the complexity of the game has just shot up dramatically. (The following section was figured out with help from /u/fsjd150 in this thread: https://www.reddit.com/r/AntimatterDimensions/comments/73epow/what_happens_next_after_1e7_ip/ ). When you Eternity, you will gain EP based on the log10 (IP), that is, the exponent of the IP when you Eternitied. NOTE: On the power glyph, you need flat AD mult, not buy 10 mult! The upside? With enough unspent IP, your first dimension multiplier should be well over 100x, negating the challenge debuff entirely. You also get the Achievement To infinity!, rewarding you with starting runs with 100 antimatter (that includes Boosts and Galaxies!). And remember, don't be scared to use the "Lose a Dimboost" Button if you make a mistake. Meet Flore's Reaver, an automator script built with EP generation in mind: AntimatterDimensionsAutomatorDataFormatAABeJzFWNuOmzAQfecreI6symNjLlV3n7r72qraH0aBZp4uaQhScrqom0c94xEGIT2LAEZ5EIxB7PnDNznNimlNLwh0az0cyC2tLqBRIDcq0cQxAGCOckYARASQEEnESc5JwAhRv7AeGN8c7wBttIGQEInzG0bh3HA8Fe7MR2jkMS3cTQbUAYOoYE3yn6ZSRmBL8AxYYqru7k0bI6GLEZjfAJ0bZ4Kge0cSOnoDCIu2FaVgMwAQNc0a8XU2lCTTNk6CPr9WFSesPHQmXjEOBTZzDgOALT0b85BNuxYJ27AycjcaSdV0ckZjGUxh40aouAVRZ0bardgfaI8HFE6xetxyE0ahahtk6OgGgVWYtJKrEXFcDzjfA0bgcbBROM4pYgytarQaxtHBUAm8mREsxDuqZgYKfg9skT9na9cZoTCAqMlMNf0a0aIm6L2uS0cp1SIBDx9pTtV0bFm0byvJM0cfXpJyjrJqnktmr69vjoednKV4VK10c6y0bL1ZS5UVeel0c8UPq0c0cN8vNr0bpydsBnFs70cbd649Tl77aQFtZbuSy7Tu0ab68v2VoO0b9dXqXbPmSz9vHhNM0bVvdtvlS1pKX0c8y9hp2gulrk0b5wRJUBG8PB80a4w5JJ3kiBMrk0ai24YhdkOA0axPcXb4ulr90awIujLJqlSrfKGlYbS5Rn0ctMCf30cnizOo3on5kTJzSVn1UGbTKLP5KINLylkPZZhGGa6nbE9eJoTTyWv7H83XNHzf5DWrKm5dVTGtqmLuqnKaOK2q7f8GVa0ae9p9XsVp5PdQD6lbQtv8bUD0bhkMvw1oIOpwk6vF7QR8qB0az0bj7JxyMI1ycD1lW8ghdbussv2P5msaXrGsit2WFRfS55WNp1U2nk0cMkdvFZC0craBrraG49xyJ2qmfb0c2i0bpuEVek7crpl7K5tMq2wyn56BfoCggU5cO9O5JS0aSx1vfToDRlE3D6asNcLorqo0bUeso7dWs0a0b94I9Imr26ONToRbF9jpTr80bq0bsp8MTtPly53z90aj70bqHQQW9SuW4s4fONzizjXAP0aQDF0aM0a9XrO1qnOrU5fjf3pu0aYtgTegW86NKwPLUBB9dOqdatvGOKstxrr3690ctIx9W2lGbcIeqlA8NNmNeXSRaNT0coQM1AI5ywg0bkoA3TfpNqh2UfRoNelNuhbU0cgPOIHwrwEndOfAutomatorData. If you can't annihilate every tick but think you should be able to, try turning auto-ascend off. 2) Paradoxically Attain - a ~x20 boost to particle gain, HUGE speedup to dilation stuff and hence the RM you can get per run. Before I explain anything - let's complete Effarig Layer 3. Hell, you can even reality with an empty glyph slot at GL500. When you finally get 1e45 IP, do the following: Continue to crunch for more and more IP and buy upgrades, until you are prepared for IC2. This layer is completed once you perform an Infinity. Set sacrifice autobuyer threshold to 1e30 and bulk dimboost buyer to 10. You will gain 1 Glyph upon reality, with a choice of 4 when you have the START perk. ), 11, [22,32,42], [21,31,41,33], 51,61,62, [73,83,93,103], 111, [121,131,141], 151,162,161,171,181, 11, [22,32,42], [21,31,41,33], 51,61,62, [73,83,93,103], 111, [123,133,143], 151,162,161,171,181, Eternity Challenge 10x1, total 740 Time Theorems. (other effects can be anything). This is probably designed to let you chill after how active the previous Cel were.

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